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View Poll Results: How mecanum drive effects a teams position on your pick list
Automatic DNP 34 11.07%
Moved lower 84 27.36%
Depends on performance 161 52.44%
Nothing (does not effect position) 22 7.17%
Other (please explain in thread) 6 1.95%
Voters: 307. You may not vote on this poll

 
 
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Unread 28-08-2014, 20:17
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Re: Penalizing mecanum wheeled robots durring alliance selection.

Quote:
Originally Posted by efoote868 View Post
I'd maintain that the amount of man hours required to build a decent mecanum drive are not that much more than the amount of man hours required to build a decent tank drive, and the difference in man hours is minimized compared with any other holonomic drive.
Mechanically, yes. The amount of man-hours required to build a tank drive and a mecanum drive will be very similar from a mechanical standpoint. 2 more gearboxes, possibly wheel assembly, that's probably under a typical meeting for 1-2 people.

HOWEVER, to truly calculate the time, you need to factor in programming. A tank drive can be as simple as mapping two joystick axes to two PWM (or CAN) outputs (in teleop, anyway). A mecanum drive requires three joystick axes mapped to four PWM/CAN outputs, and the outputs can all be different (in theory at least, in practice it'll more likely be two and two, but which two changes a bit...). Sure you can use the pre-done stuff and adapt it--but you are going to want to tweak it to match your system, which may or may not be more trouble than it's worth.

That extra time may be the difference between a so-so vision code or so-so automode and a good or great vision or automode.
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