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#1
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BunnyBots 2014 Rules Release
It's that time of the year again - the rules for the 2014 BunnyBots game, PANdemonium, are officially out!
PANdemonium is played by two alliances of three robots each. The goal of the game is to place as many team-provided “widgets” as possible onto the “pans” of the team’s robot, or that of their alliance partners, while simultaneously attempting to de-score the widgets on the robots of the opposing alliance. The full rules can be found at http://team1540.org/bunnybots/. Make sure to 'like' the BunnyBots Facebook page (https://www.facebook.com/bunnybots1540) to stay up to date on the latest developments - of course, critically important information will be going out by email, as well. If you haven't already registered for BunnyBots, now would be a good time to do so! Visit http://team1540.org/fall-2014-event-registration/ to register for BunnyBots and other 1540 offseason events. Good luck! |
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#2
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Re: BunnyBots 2014 Rules Release
Oh, in case you didn't figure it out, the BunnyBots competition takes place Saturday Dec 20th in Portland, OR. If you're interested in hosting BunnyBots in your area, PM me. BunnyBots has always been a game that takes a minimum of course construction but this one is about as easy as it gets. Got 27' x 54' of FRC style carpet? Got White Gaffers tape? Got a barrier around the field (we use 4x4s?) You're done.
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#3
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Re: BunnyBots 2014 Rules Release
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#4
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Re: BunnyBots 2014 Rules Release
This is definitely one of our favorite parts, too. One of the things that we really like about it is that it gives more team members a chance to be involved - if they're not working on the robot, they can be working on a widget!
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#5
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Re: BunnyBots 2014 Rules Release
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#6
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Re: BunnyBots 2014 Rules Release
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#8
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Re: BunnyBots 2014 Rules Release
Is a quadcopter a legal widget?
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#9
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Re: BunnyBots 2014 Rules Release
Fantastic game this year 1540, the widget concept is a great way to force compatible design.
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#10
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Re: BunnyBots 2014 Rules Release
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There are no rules against this, as long as it follows all other widget rules (i.e. most quadcopters are more than 18" wide). Thanks! We're looking forward to it. |
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#11
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Re: BunnyBots 2014 Rules Release
Yeah, I'm really excited for this year's game. I'm especiallylooking forward to seeing the finals! My only real complaint is that I can't find where it says how long a match is. :/
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#12
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Re: BunnyBots 2014 Rules Release
Sorry about that! Matches are 2.5 minutes. We'll fix that in the next rules revision.
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#13
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Re: BunnyBots 2014 Rules Release
BunnyBots rules updated to v1.1. Major change is as follows:
17. Widgets may not operate in the 5Ghz 802.11n band used by FRC robots and can not interfere with robot communication, intentional or not. Widgets (or other devices) may not intentionally interfere with another widget’s communication. Don’t, for example, design widgets or devices that intentionally jam widgets. That being said, it is expected that some unintentional interference will occur. After all there are only so many frequencies available. That’s part of the game. Robots can shield (but not jam) widget communication if desired. Also in v1.1 a clarification that the matches last 2.5 minutes, thanks Bryce. |
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#14
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Re: BunnyBots 2014 Rules Release
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#15
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Re: BunnyBots 2014 Rules Release
Version 1.2 of the BunnyBot rules have been posted. This one excludes teleoperated widgets with more than one motor/servo/solenoid. The reason for this is the game breaking strategy developed by one of the our own Catlin teams involving 15 radio controlled cars who all drive into a base robot during autonomous which just stacks them up hiding them until the last 30 seconds. A boring but guaranteed to win strategy. Can't have that! Download the latest at http://team1540.org/bunnybots
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