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#1
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Re: Experience With 6 Cim Drive train
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While our 5fps was definitely too slow to play the whole match in, there were numerous times (especially in the defense heavy game) that you just needed to knuckle down and bulldoze your way through a pileup. Our robot used 3" Colson wheels, had the bumpers at the lowest point, and had a center of gravity roughly 5" from the floor. We could push nearly everyone, and many tank robots saw themselves skidding sideways by us. We did not have a traction problem at that torque either, and our used wheels had little measurable diameter difference to new ones, to the naked eye. Also, on the topic of generic shifting; Being able to change gears gives you the ability to have a high upper stage (like 16+). Many people had 18fps upper stages or more. If you had a single speed gearbox, I think most people would agree (game dependent, but for 2014 in this) that having only a 18fps gear would not have been a good idea. But certainly most people who had 18fps high gear shifters would agree that it was a great gear knowing you could summon the torque when you needed it. |
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#2
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Re: Experience With 6 Cim Drive train
This past year we had a 4 cim ,2 minicim vexpro ballshifter west coast drive and we were geared 18 high and 12 low fps we had absolutely no problems with popping breakers. We also had no problems with pushing in high gear although our engineers warned against. Our center of gravity was within 5 inches of the floor . The only thing that reached above 18 inches on our robot was the superlight floor intake and catapult in a nonshot position.
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#3
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Re: Experience With 6 Cim Drive train
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#4
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Re: Experience With 6 Cim Drive train
1687 ran 6 CIMs single speed last year, at 14.5 fps, riding on colsons with a linear tread pattern, playing some real tough defense all year long. At our first event, we tripped the breaker once in our final match, at our second, a couple more times. After that, we looked for ways to eliminate breaker trips for our offseason events. Retrofit shifters were designed, but for various reasons, couldn't be manufactured in time. Instead, we made several minor mechanical, electrical, and software tweaks to reduce current draw:
Did not trip the breaker after this. However, we do plan to use shifters in the future, or gear lower if the game does not call for the speeds we geared for this season. |
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#5
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Re: Experience With 6 Cim Drive train
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#6
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Re: Experience With 6 Cim Drive train
That wasn't an option for us because our gear box was constructed single stage and already pushing geometric limits for that configuration, our robot was not set up to accept a COTS single speed gearbox, and manufacturing our own wasn't an option for the same reasons as for shifters. That's the quick solution though!
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#7
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Re: Experience With 6 Cim Drive train
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#8
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Re: Experience With 6 Cim Drive train
4159 used an amazing 6 CIM. Low of 7, high of around 17. The motors got hot during violent matches, and we tripped the breaker when we tried to push in high gear. Our low gear had an amazing amount of torque, we were able to 2-3 robots at a time no problem.
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#9
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Re: Experience With 6 Cim Drive train
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I suppose there probably isn't a huge difference between 4 and 6 brakes, so it doesn't matter I guess |
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#10
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Re: Experience With 6 Cim Drive train
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#11
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Re: Experience With 6 Cim Drive train
There are some interesting ideas here for dealing with main breaker trips.
I think the best solution is to gear more conservatively and enjoy the extra acceleration. For short distances, slower is faster. The last two years we have run a 6 CIM single speed drive geared for around 11-12 fps, and have never tripped the main breaker. We have used a spreadsheet to help optimize our gear ratio, and this speed seems to be a sweet spot for single speed drives. It provides great acceleration, and the current demands are low enough not to trip the main breaker. Most of the teams I have talked to about breaker problems were geared higher than 12 fps. |
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#12
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Re: Experience With 6 Cim Drive train
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#13
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Re: Experience With 6 Cim Drive train
We were geared for about 10 fps with 3 CIMs throughout competition season. It was great up until we were facing alliances with high speed bots, and could not get passed them. So the sweet spot is a good sweet spot, until you are facing teams which are faster and can get in front of you faster then you can move. That is why we geared up to 15 fps for IRI, which was probably too fast for a single speed bot, but the increased speed really was needed to be competitive at a high level of play. In other years, that 10-12 sweet spot would be great, but this year with the wide open field it just was not fast enough.
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#14
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Re: Experience With 6 Cim Drive train
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#15
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Re: Experience With 6 Cim Drive train
We actually popped it in all 3 matches. We are pretty sure the first time was because our driver started pushing for too long, and that gearing does not do well pushing. After that, I think it had worn our breaker, because the 2 matches after that the breaker blew pretty early in the match. So we learned 2 lessons. If you pop the breaker, replace it immediately. And if you want to gear that high, it would be a good idea to have shifters. We are looking at maybe running shifters this fall, swiching between 10 fps in the sweet spot, where we never blew once, and 15+ fps for the sprints when we need to.
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