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Unread 02-05-2015, 09:38
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Re: Aerial Assist 3D Game Simulation

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Originally Posted by MikLast View Post
Have you thought of talking to Autodesk? They too were trying to make a game like this and i bet they would want to take a look at this.
I haven't - I guess I assume that Autodesk could do better than what I was able to do in a week. Was there somebody particular at Autodesk that was talking about wanting to create a game simulation?

Hopefully this would more easily allow a CAD import function like Brian suggested.
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Unread 02-05-2015, 12:54
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Re: Aerial Assist 3D Game Simulation

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Originally Posted by RyanCahoon View Post
I haven't - I guess I assume that Autodesk could do better than what I was able to do in a week. Was there somebody particular at Autodesk that was talking about wanting to create a game simulation?

Hopefully this would more easily allow a CAD import function like Brian suggested.
What Autodesk had at the PNW champs was just a field and 1983's robot that could drive, and they were looking for people to help with the project over the summer. I was not able to get any info, but i bet someone that went to the champs may have something.

Autodesk also had a .stl to .fbx converter, but because of bugs they said it would beta next year i think.
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Unread 02-05-2015, 14:17
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Re: Aerial Assist 3D Game Simulation

Quote:
Originally Posted by MikLast View Post
What Autodesk had at the PNW champs was just a field and 1983's robot that could drive, and they were looking for people to help with the project over the summer. I was not able to get any info, but i bet someone that went to the champs may have something.

Autodesk also had a .stl to .fbx converter, but because of bugs they said it would beta next year i think.
Sounds like maybe it's going to be a project for this year's group of high school summer interns.

Creating a STL importer isn't terribly hard - STL files already store data in polygonal format, so it's directly usable in game engines. When I've played around with CAD import in the past, the two challenges have been 1) simplifying the models enough to be usable for real time graphics and especially in physics simulations and 2) annotating the CAD model with the appropriate joints and actuating forces. Having better access to the internal data inside Inventor could possibly help with both. I've tried using the Inventor API in the past, but it's a bit clunky.
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