We go together like a Drill motor, reduced by 3.6:1, and a CIM motor.
Home
Go Back   Chief Delphi > Other > FIRST Tech Challenge
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rating: Thread Rating: 20 votes, 4.80 average. Display Modes
  #16   Spotlight this post!  
Unread 25-09-2014, 00:19
PHFTC PHFTC is offline
Registered User
FTC #8045
 
Join Date: Jul 2014
Rookie Year: 2008
Location: Oregon
Posts: 20
PHFTC is an unknown quantity at this point
Re: [FTC]: 2014-2015 FTC Game: Cascade Effect

Seems like maybe the designers were after true navigational robots? I see a lot of tasks for 30 seconds, large distances to be covered, and the probability of another robot in your path seems significant!

Another non-defensive year?
Reply With Quote
  #17   Spotlight this post!  
Unread 25-09-2014, 11:28
Scott_4140 Scott_4140 is offline
Registered User
FTC #4140 (Fish in the Boat)
Team Role: Coach
 
Join Date: May 2011
Rookie Year: 2005
Location: Lakeville, MN
Posts: 86
Scott_4140 is just really niceScott_4140 is just really niceScott_4140 is just really niceScott_4140 is just really nice
Re: [FTC]: 2014-2015 FTC Game: Cascade Effect

Quote:
Originally Posted by PHFTC View Post
Seems like maybe the designers were after true navigational robots? I see a lot of tasks for 30 seconds, large distances to be covered, and the probability of another robot in your path seems significant!

Another non-defensive year?
On the contrary! I think defense is going to be a factor. Any rookie team that only has a basic chassis running can play pretty effective defense this year.

In Autonomous they can drive down the ramp and hamper the other alliance going for the IR Beacon. Or they can start on the mat and prevent the other alliance going for the Rolling Goals. Or they can take up a blocking location that prevents them from moving the goals to their parking zone.

In TeleOp they can heard balls, (5 at a time), away from the other alliance. One robot can slow down two robots pretty easy if they are on the same half of the field.
Reply With Quote
  #18   Spotlight this post!  
Unread 29-09-2014, 08:30
Jerry McManus Jerry McManus is offline
Registered User
None #8833
 
Join Date: Sep 2014
Location: Oregon, USA
Posts: 2
Jerry McManus is an unknown quantity at this point
Re: [FTC]: 2014-2015 FTC Game: Cascade Effect

In regards to the random position of the center tower, I'm wondering if teams could use something like a program chooser to select a custom routine for autonomous mode.

The Cougar Robotics team uses something like that, once their autonomous code is loaded on the nxt brick it runs code that displays a menu which allows them to select which "strategy" they want to run for that match.

Even a simple strategy like only going for the kickstand could have three variations, one for each of the three tower rotations, that would get the robot to the correct position.
Reply With Quote
  #19   Spotlight this post!  
Unread 29-09-2014, 10:13
Sasha Sasha is offline
Registered User
AKA: Alexander Kirillov
FTC #4137 (IslandBots)
Team Role: Coach
 
Join Date: Sep 2010
Rookie Year: 2008
Location: Long Island, NY
Posts: 58
Sasha is just really niceSasha is just really niceSasha is just really niceSasha is just really niceSasha is just really nice
Re: [FTC]: 2014-2015 FTC Game: Cascade Effect

Quote:
Originally Posted by Jerry McManus View Post
In regards to the random position of the center tower, I'm wondering if teams could use something like a program chooser to select a custom routine for autonomous mode.
...
Even a simple strategy like only going for the kickstand could have three variations, one for each of the three tower rotations, that would get the robot to the correct position.
That doesn't work. From the manual (Game Manual part II, p. 9):

After Teams place their Robots on the Playing Field and pre-load the Autonomous Balls, the Referees will rotate the Center Goal into 1 of 3 random positions with respect to the Alliance Station. A pair of IR beacons are located in the middle of the Center Goal pointing outward to help teams find the Alliance-specific Center Goal. Once the Center Goal is rotated, Teams may not touch or otherwise make adjustments to the Robots (per Rule <G18>).
__________________
FTC 4137 "Islandbots"
islandbots.org
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 05:37.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi