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Unread 06-10-2014, 01:16
yash101 yash101 is offline
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Re: A Coding Club

Quote:
Originally Posted by EricH View Post
Oh? Without even knowing what OpenGL is, I've coded a game. In C++. Without using very much math at all.

Admittedly, writing the code for Yahtzee in a text window isn't as nice-looking as something like Solitaire, or something similar. But coding a game (or a vote-counting program, or something similar) can actually be a fairly simple exercise. In my introductory (OK, college-level introductory) programming class, we had three major class projects and some labs. I've mentioned two of the three major projects above; I'll have to dig out the third one if I can find some time and the files.
I have written a couple games without OpenGL. However, they were crappy
Brick Breaker with one level
Yahtzee, one computer, multiple players rotating. Comes with bugs too!
A couple more crappy games.
Also, all my games were written in Java, using the ACM library, so it is quite pointless to use those in class. I guess that maybe I could switch back to Windows and get used to it's display manager.

I am learning a library, DLib, which comes with cross-platform display tools, like a widget-based window system.

It is quite simple to use this in conjunction with OpenCV, so maybe I may dive into these much deeper.

As good as HighGUI is, it lacks many essential components, such as threading to prevent your display from freezing. It is also not easy to implement a button or similar.

I still haven't been able to figure out QT. It changed significantly with QT5 so I cannot find any of the headers used by the tutorials I go by! It would be much more in my plate if I were teaching what I am learning.
I have experienced that where I volunteer, where I had two training sessions and I was training someone else! I do not want to do the same thing with these middle schoolers and have them develop a scorn for coding!

OpenCV: I just may begin with OpenCV because it isn't TOO hard, but allows you to do extremely neat things!
 


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