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#1
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Drive Train War
Everyone knows that almost every robot has to have a drive train (I say "almost every robot" because my team some how pulled of a decent drive trainless robot in 2013). Of course all drive trains are not equal, some are more manuverable, others are better a pushing. Arial Assist I my opinion was one of the most drive train centric games, if not the most drive trains centric game FIRST has had. So I have a few questions I would like to ask:
First off, what is your favorite drive train? Second, what do you think is the most important trait a drive train should have? Examples would be, Highspeeds, pushing power, manuverablity, ect... Third, why do you believe this thing about drive trains? And finally, it has been brought my attention by this article that FRC may be in the midst of a "Drive Train War", I'm curious about everybody's thoughts on that, is FRC in a metaphorical "Drive Train War"? Last edited by Munchskull : 31-10-2014 at 19:05. |
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#2
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Re: Drive Train War
Swerve drive (field-centric).
This year, we used swerve, and it worked out pretty nicely. We had been prototyping for the past couple years, and we managed do deal with the complexities of the drivetrain decently well. However, it was difficult to get working correctly. During our week 0 event, we could hardly move. But by our first real event, it worked nicely. Our main problem throughout the season was dealing with gyro drift in our field-centric system. It was not until this offseason that we managed to alleviate these problems. This gyro drift was the only major issue with our drivetrain, and in my opinion, the swerve was ultimately advantageous. We were pretty quick, and obviously had exceptional maneuverability. We can't win pushing matches versus powerful tank drives, but we can still play effective defense. And if defense is being played on us, we can just slide around them. Next year, if we do swerve again (which is likely), it will be even better now that we have all the issues worked out. tl;dr: If you can figure out how to build a swerve and make it work, I think it is very beneficial to have. Last edited by cjl2625 : 31-10-2014 at 19:34. |
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#3
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Re: Drive Train War
On #2. Yes.
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#4
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Re: Drive Train War
My favorite drivetrain is the one that gets the most practice time, because a drivetrain's single most critical component is the driver. If your team has not fielded a complex drivetrain before, you had better be practicing with a prototype of that drivetrain NOW if you expect to use it for the 2015 season. This is especially true for swerve drivetrains.
My least favorite part of inspecting robots has been repeated visits to the pit of a team that is still trying to get its complex drivetrain working on Friday morning. This has happened far too often, and it is extremely frustrating both for that team and for their alliance partners in early qualifying matches. |
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#5
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Re: Drive Train War
1. West Coast Drive, particularly those with octagonal or hexagonal bumpers. Simple, easy to repair, and very upgradable.
2. A drive train should be, first and foremost, reliable. If the drivetrain breaks, it is USELESS. In addition to reliability, the drive train should support the robot that is using it to drive. A robot like the Cheesy Poofs this year benefited from a very fast and maneuverable drive train, and wouldn't have been as capable if it had the drive train of say, 610. On the other hand, a defensive robot, like my team's, benefits heavily from the ability to push. Shifters make it more possible to have the best of both worlds, but what you focus on more should be based on your robot's design. Note: This post is not intended to discredit complex swerve or H drives, but to state that they're not always that beneficial in terms of robot performance. The experience gained by creating one of these drives, and the skill required *and gained by* to create a drive like this is incredible, and can teach students a LOT about design. My team, and several others, have found a simple drive train works best, but teams like 16 have been very successful with swerves. Don't let other teams discourage you from building a complex drive train if you feel that the experience will help your students, but recognize the difficulty in creating a drive train like this. |
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#6
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Re: Drive Train War
Swerve drive seems like it would be obivous but in my opinoin there are more exotic drive trains that are wold give swerve a run for its money. Check out 624's drive train.
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#7
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Re: Drive Train War
1. Gear Drive - It's durable, easy to maintain, and, when done correctly, can push basically any robot on the field.
2. Control of Position - In my opinion, the fundamental objective of a drive system is to allow you to get to where you need to go on the playing field and stay there as long as you need to. Depending on the game, this could mean that your drive might be fast and maneuverable so you can avoid object or other robots, it might mean your drive is slower but strong enough to allow you to defend opponents or prevent opponents from defending you, or it might mean your drive needs to do a little of both depending on the situation during the match and you use a two speed shifter or some other mechanism to achieve this goal. 3. A robot is only effective if it can get to where it needs to be on a playing field. You could have the most accurate shooter, or the most effective arm, but if your opponents can hold you on the other side of the field from the goal, they probably won't do you any good. I've seen matches, and even entire regionals that were won simply by having a robot on an alliance that could stay between an opposing robot and the goal, even if blocking was the only thing that robot could do. 4. The "Drive Train War" was mostly the effect of this years field being so open (no obstacles), by comparison, the games of the past several years have had field obstacles and defense rules that made such drive systems impractical/unnecessary. Strong drive systems are nothing new, 6CIM drives were possible as far back as 2006 (maybe even before that) before bumpers were mandated or even common, they're simply easier to build in recent years due to the availability and relative low cost of high quality COTS gearboxes. Drivetrains will of course, continuously improve, and teams need to be able to adapt to handle the different play styles that come with better systems each year just as they would with any other part of an FRC challenge. |
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#8
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Re: Drive Train War
1. I am partial to swerve drives. 2451's recent coaxial shifting swerve drive weighs in at a mere 7lbs, rivaling "normal" drivetrains.
2. Although you sacrifice the ability to easily have 6 cims by going swerve, you gain so much maneuverability that it doesn't matter. Maneuverability and a good driver are the most important parts of a robot IMO. Defense can easily be played by swerve by just putting the wheels perpendicular to the other team, but the ability to snake around defenders makes it a very powerful force on the field. 3. Most games can only be played by moving. 2013 was an exception, where you could just climb or shoot form teh safe zone, but I can't recall a champs-winner that couldn't move. |
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#9
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Re: Drive Train War
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#10
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Re: Drive Train War
It's worth noting that 6WD and 8WD drive trains really are the gold standard in FRC. I say this so that teams who have never done a exotic drive train before don't think they have to come up with a swerve drive or some such to be competitive. BeyondInspection has a nice breakdown of the drive trains that made it to Einstein this year and previously. You'll see the vast majority aren't exotic, just very well executed 6WD or 8WD.
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#11
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Re: Drive Train War
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That being said, 6WD still makes it Enstein more often than other types of drivetrains. |
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#12
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Re: Drive Train War
The best drivetrain is the one that gets you where you want as fast as possible as consistently as possible.
Tankdrives have the pushing power, speed and simplicity that are required to accomplish this while being the most reliable and, usually, lightest drivetrain. You usually can't win a match that you don't attend because of mechanical problems. I have yet to see a mecanum or omni based robot that is more maneuverable than 254s 6 cim tankdrive. Last edited by Scott Kozutsky : 01-11-2014 at 18:19. |
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#13
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Re: Drive Train War
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#14
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Re: Drive Train War
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#15
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Re: Drive Train War
Quote:
What makes a gear drive more durable?
What makes a gear drive easier to maintain?
What makes a gear drive better at pushing?
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