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#16
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Re: FIRST-like Programs at the College Level
IEEE, Institute of Electrical and Electronics Engineers, hosts a robotics competition in region 5. I am not sure about the other regions.....This year it is an autonomous maze solving robot. It is much more.....programming intensive, for lack of a better word, than most of FRC in my opinion. No external sensors are allowed. You are free to design your robot however you'd like, but it really comes down to how good of an algorithm you write analyse the maze and solve it.
Link for info Some other things that colleges have, that others mentioned, are design teams. I don't know much about them, but I know there is a solar car competition, human-powered vehicle, and Mars Rover. If you don't find anything that you find interesting, look into getting into research/working at a lab at for university. |
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#17
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Re: FIRST-like Programs at the College Level
You may also want to check out the University Rover Challenge.
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#18
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Re: FIRST-like Programs at the College Level
I second the IEEE suggestion since you are studying electrical engineering. Here in region 3 (southeastern US), we have a college robotics contest at our regional conference. Consider joining the IEEE and then if there is a competition in your region, lobby to start one. Ours is nowhere near as elaborate as first, but it is good. Along with the robotics competition, we also have other competitions such as programming, ethics, website, t-shirt, etc.
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#19
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Re: FIRST-like Programs at the College Level
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EDIT: Just found the page on the IEEE website: http://r5conferences.org/ethics-competition/ |
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#20
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Re: FIRST-like Programs at the College Level
I attended three different IEEE Region 5 robotics events back from 2004-2007.
The game rules and competition were typically created by each host university of the event. A new game designer every year meant that the game rules would wildly vary from year to year. Like many other early stage robotics competitions, complications in rules and complex field setup made the competition frustrating at times. Hopefully that has changed in more recent IEEE competitions. VEX has both progressed way beyond the typical pitfalls of game design. Some would argue that VEX games have progressed way beyond FRC game designs.... (but let's save that topic for another thread) If you are considering a competition in college, I still highly recommend VEX-U. Last edited by lynca : 11-11-2014 at 15:05. |
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#21
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Re: FIRST-like Programs at the College Level
If you want to get a job working on robot electro/mechanical cars at Tesla or Google the World Solar Challenge and its counterpart The North American Solar Challenge is the place to be.
I raced across Australia with Calsol in '11 and it was awesome. It's like FIRST meets the highway. Although the cars aren't technically robots, all of the best ones use many sensors, onboard processors and telecommunication. |
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#22
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Re: FIRST-like Programs at the College Level
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VEX-U is great for students who didn't do any form of robotics program before college because it's mostly a pre-fabricated construction set so beginners can handle it. Oh sure you can 3D print an object of some limited dimensions but it's nothing like a real engineering challenge. |
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#23
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Re: FIRST-like Programs at the College Level
Highly recommended:
Formula SAE - Design and engineering competition, to build an open-wheel performance race car, in every sense. Everything *must* be optimized, it takes the whole year or more to design and build the vehicle. Vehicle design must balance 'ideal' vehicle dynamics characteristics with stiffness, weight, power, and packaging, with a mix of steel space-frame and carbon fiber monocoque chassis designs and 4-stroke motorbike engines. Rather insane power/weight ratios (e.g. 0.37 kw/kg is not unusual). http://students.sae.org/cds/formulaseries/about.htm Baja SAE - Off-roading competition, focused on balancing performance with durability. Heavy durability aspect, the over 80% of the vehicles will not finish the endurance, many completely roll over, and all return entirely covered in mud. http://students.sae.org/cds/bajasae/about.htm If you're at a school cold enough to get a lot of snow, you might have Clean Snowmobile Challenge. This is primarily a powertrain development competition. The goals here are noise, fuel economy, and emissions. IMHO, the snowmobile competition is the most personal, also the longest, at 6 days, but with only about 18 teams total there's a lot of time to talk to sponsors and event organizers directly. http://students.sae.org/cds/snowmobile/about.htm For anyone who says they need a totally new challenge every year, I am currently several months into designing and testing a completely new powertrain package, re-writing all of the control strategy for a newer, faster controller (80mhz PowerPC, now with 64K RAM, less than half the weight, higher timing accuracy), and working with the rules committee to allow electronic throttle control in a sane way. Last year, our (almost entirely new) team switched to a different wheel size and tire compound and completely re-designed the chassis and suspension concept. There aren't rules changes to drive innovation, but complete concept changes and improvements driven by what competitors have done, continually 'raising the bar'. |
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#24
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Re: FIRST-like Programs at the College Level
Thank you all for the program suggestions! There are a lot of great ideas here I will have to look into.
We do have an IEEE student branch on campus, of which I am a member. I was told it's not super active, but maybe we could look into one of the IEEE competitions. apalrd, we do have a Baja SAE team here. I looked into it at the beginning of the semester, but it seemed to be focused almost entirely on mechanical engineering. It did seem like a great program, though, so I might give it another chance. |
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#25
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Re: FIRST-like Programs at the College Level
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In this case , Our difference in viewpoints will actually help uncover the subtle details in game design. My viewpoint is from direct experience in participating in both competitions (IEEE Region V & VEX-U). Quote:
Comparing the difference between FRC , VEX or FTC games is quite complex. Some game designs have progressed tremendously over previous game designs. Game progression is important because if we played games designed 10 years ago, the community would have a difficult time growing STEM activities. I'll stand by my original statement , VEX has progressed beyond FRC game design in many aspects. Let's start a thread on what defines great game design to help clarify this discussion. More people should think more about what defines a better game because in the end you will dedicate a huge amount of time to understanding a particular game design. Quote:
This allows teams with small budgets to compete fairly with large budget/resource teams. Most of the other college competitions are dominated by large resource universities. Last edited by lynca : 13-11-2014 at 17:45. |
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#26
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Re: FIRST-like Programs at the College Level
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Some of the most innovative and efficient designs I've seen produced have come from VEXU. VEXU isn't confined to just the VEX parts like the HS, MS, etc. are, they have plastic parts they can machine (6x6x1 volume total), custom sheet metal (12x12), 2 small 3-D printed parts, 2 large 3-D printed parts, any kind of sensor you want (does not have to be sold by VEX), additional off-board processing, etc. In some ways it makes the student be more creative and innovative with their designs because they are somewhat limited, they can't jsut fabricated everything to be exactly what they need. That in mind, it looks as though these restrictions may lessen in the future. Another large benefit to VEXU is that in addition to what the college students can learn (and trust me, even students that have done robotics previously can learn a lot), you can help inspire, educate, and mentor high school and middle school teams in the process because VEXU is so similar to the normal VEX competition. I think before you make such large assumptions about a program you may want to get more familiar with it, participate in it, or at least talk to someone has been through the experience. -Nick |
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#27
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Re: FIRST-like Programs at the College Level
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A big benefit of any SAE program is that your research and experiments can be publishable and you get authorship as an undergraduate in a straight-forward manor. I have been told by certain member(s) on CD that they 'don't respect FSAE.' Don't be fooled into thinking that because the design space is heavily worked-over that there isn't room for innovation or that there isn't challenging work to do. Furthermore, if you thought you worked hard on FRC during build season, brace yourself for a whole order of magnitude larger effort to get an FSAE or BajaSAE car ready! |
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#28
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Re: FIRST-like Programs at the College Level
To any college student looking for ways to get involved either in solving STEM problems/puzzles, or get involved in STEM inspiration; I would suggest simply contacting the dean of your college. If they can't offer you at least a half dozen suggestions, I'll owe you a Mountain Dew.
To any college student who feels that being challenged to solve a problem using a well-defined collection of parts is unworthy of being called an engineering challenge, I suggest: a) Letting the world's chess players know that chess tournaments aren't real competitions/challenges, and b) Telling the NASA folks who devised the CO2 scrubber changes that saved the Apollo 13 astronauts, that they weren't doing true engineering (I recommend staying out of arms reach when doing this )."a" and "b" above both involve fixed sets of equipment that must be either used better than an opponent uses them, and/or to overcome a challenge posed by the universe. If we don't quibble over the little stuff, I think both shine a useful light on what is or is not "a real engineering challenge". College is a good time to learn to see with new eyes ... Blake Last edited by gblake : 14-11-2014 at 17:20. |
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#29
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Re: FIRST-like Programs at the College Level
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On the FSAE team, I led a project where we wrote all of the engine code on top of a rapid prototype controller platform, we later refined it a lot with the CSC team and ended up with a full-authority electronic throttle engine controller. We have also developed both a fuse box and a steering wheel. In fact, we have only 5 EE/CE's now and we need more. |
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