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Unread 17-11-2014, 20:09
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Re: Traditional Divisions for Off-Season Roles

Keys to Success:
Make it reasonable. One year, we had a group build a "Magic Carpet" which entails some machining and software. Also, we used mecanums, which we had to purchase. To top it off, we added a special controls system that utilized an Ipod to control it.
Benefits are extremely numerous. Awesome sponsor talking point, Money Maker (kids love it, let them ride it and at your booth/stand have a little donation box... champs here we go). Kids enjoy the fact that they did it and can talk about it FINALLY!
Is there any way we can get a picture of the magic carpet. sounds pretty cool
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Unread 19-11-2014, 13:14
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Re: Traditional Divisions for Off-Season Roles

Thanks for the suggestions.

Quote:
The hinge is getting the students to want to do something, to solve this make it very broad and assign your students a mentor who can truly support them and attend those meetings. Depending on the size of your budget and number of mentors/students, you can take on as many projects as you want.
That sounds like a cool idea, unfortunately we don't have any mentors, but we probably could assign an experienced member to a group of non-experienced members in a similar manner. When you mean something that your team can use, do you mean on your robot for competition or just in general?

Thanks.
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Unread 19-11-2014, 20:30
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Re: Traditional Divisions for Off-Season Roles

Quote:
Originally Posted by iggy_gim View Post
When you mean something that your team can use, do you mean on your robot for competition or just in general?
Yes.







To clarify: It really doesn't matter all that much whether it's for the robot or not. What matters is the use of the project(s) to "set the hook" and keep the students active, train new students, and hopefully learn something. Gamepiece acquisition is generally an overlooked subject, for example--there are lots of teams with a lightning-fast offloading system for gamepieces that spend half the match trying to load them into their robot. I saw several teams this last year that could not actively bring the ball into their robot without first pinning it against the wall, and sometimes not even then. But if you've prototyped a few tricks in the offseason... well, now, maybe pulling one out is a good idea!
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Unread 22-11-2014, 17:21
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Re: Traditional Divisions for Off-Season Roles

OK, so its more about he project... I see...

Thanks a lot!
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