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#1
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Re: Traditional Divisions for Off-Season Roles
Keys to Success:
Make it reasonable. One year, we had a group build a "Magic Carpet" which entails some machining and software. Also, we used mecanums, which we had to purchase. To top it off, we added a special controls system that utilized an Ipod to control it. Benefits are extremely numerous. Awesome sponsor talking point, Money Maker (kids love it, let them ride it and at your booth/stand have a little donation box... champs here we go). Kids enjoy the fact that they did it and can talk about it FINALLY! Is there any way we can get a picture of the magic carpet. sounds pretty cool |
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#2
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Re: Traditional Divisions for Off-Season Roles
Thanks for the suggestions.
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Thanks. |
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#3
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Re: Traditional Divisions for Off-Season Roles
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To clarify: It really doesn't matter all that much whether it's for the robot or not. What matters is the use of the project(s) to "set the hook" and keep the students active, train new students, and hopefully learn something. Gamepiece acquisition is generally an overlooked subject, for example--there are lots of teams with a lightning-fast offloading system for gamepieces that spend half the match trying to load them into their robot. I saw several teams this last year that could not actively bring the ball into their robot without first pinning it against the wall, and sometimes not even then. But if you've prototyped a few tricks in the offseason... well, now, maybe pulling one out is a good idea! |
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#4
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Re: Traditional Divisions for Off-Season Roles
OK, so its more about he project... I see...
Thanks a lot! |
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