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#1
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Re: [MCC] Minimum Competitive Concept 2014
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I just worry that many teams think that the only way to win/get picked is the "primary" game, so they don't look for alternatives. Meanwhile, the captains of seeds 1-3 are digging through data to find any means to differentiate between the middle 12 robots. |
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#2
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Re: [MCC] Minimum Competitive Concept 2014
I would argue the minimum competitive concept did not even need floor pickup. The ability to receive a ball from a human player and kiss pass it / spit the ball out is the minimum that was really needed to be competitive. Alternatively, a robot that was only capable of receiving the ball and then giving it back to the human player was a good robot.
We definitely would have had a better season if we built 5136's robot than what we fielded. 5254 had a very similar robot and was very competitive at its events this year. |
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#3
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Re: [MCC] Minimum Competitive Concept 2014
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Typically floor pickups are considered a nice to have, but with only one game piece they become more important. Oh, HP inbounds bad, or robot is hit and misses getting the ball? Suddenly you're out an assist. |
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#4
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Re: [MCC] Minimum Competitive Concept 2014
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We modified many alliance partners to reach the MCC level, and they competed better not only in our match together, but many other matches after that point. Modifying alliance partners to reach MCC was critical to seeding first this year. Pickup ability was never a goal of ours when working with alliance partners to modify their robot. HP intake was always a requirement. |
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#5
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Re: [MCC] Minimum Competitive Concept 2014
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I think the minimum competitive concept is a combination of a tank drive for defense and the simplest possible way to get an assist into a cycle. A "pass back" robot can kiss pass to another robot anywhere on the field, put it in the low goal, or pass back to any human player (remember, you don't have to pass back to the SAME player!). Floor pickup is nice, but not absolutely required to be a quality third-assist robot. After spending weeks of build season on building the best intake we could, and designing the entire robot around the best pickup prototype (a claw design), I was shocked at just how little we picked up off the floor this year. At the end of one off-season, we lost the ability to actuate our arm downward to do floor pickup. We put up basically the same number of points we did otherwise. Perhaps the only role that really could use a floor pickup is the post-truss finisher (trusses miss sometimes), but you don't need to play every role to be the minimum competitive concept. Any other robot on the alliance can just pass to an HP to give you another chance at assist 3. In my opinion this is easier than chasing the ball twice. Last edited by Chris is me : 20-11-2014 at 18:13. |
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#6
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Re: [MCC] Minimum Competitive Concept 2014
Something to remember is that Aerial Assist was so different from previous games because the most basic robot that could play the game was one that just briefly possesses the ball either by supporting the ball (chairbot), herds the ball (kitbot), or launches the ball (passbackbot). Aerial Assist can be played at a bare miminum with the kibot.
Because this bare minimum is made by most teams on their first day or two of the season adding a floor intake (like 5136) when you see that you have six weeks left of build season is a smart idea. Turning an under performing team at an event into a passback/basic inbound possession bot is a wise idea when you are at or nearing the end of those six weeks. |
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#7
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Re: [MCC] Minimum Competitive Concept 2014
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#8
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Re: [MCC] Minimum Competitive Concept 2014
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