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Unread 15-12-2014, 00:55
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Re: What if...

Quote:
Originally Posted by Caleb Sykes View Post
This statement (with small variations) could probably be said for any game. For example: "[With Ultimate Ascent], all the robots really needed to be successful was to have a consistent way to hold and release [discs into the low goal]. You don't even really need to launch it, and there were a lot of cases where launching it would've just created more problems than simply holding the [discs] and then letting go of [them]."
I did not see one successful alliance in Ultimate Ascent whose strategy was entirely focused around the low goal. The same cannot be said for AA, where quite often it was the better option.
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