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#16
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Re: Introducing Game Management System
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#17
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Re: Introducing Game Management System
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#18
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Re: Introducing Game Management System
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(Granted, I was a little busy...)I kid - but that's a really good solution. Thanks for explaining the separation there. |
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#19
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Re: Introducing Game Management System
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#20
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Re: Introducing Game Management System
Having used this for queuing all last season, it's absolutely fantastic. No more scribbled notes and messy match schedules. It shows us queuers if the team is on the way to the field or not or already there, or if they've been given a warning to get their butts out there. It just makes the process a whole lot smother.
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![]() Keep up the awesome work, Raj Last edited by Brandon_L : 16-12-2014 at 15:00. |
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#21
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Re: Introducing Game Management System
Ideally they would do both. Not that it matters but it is a web app so you could use a laptop as well.
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#22
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Re: Introducing Game Management System
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Strangely, though 80% of the world uses Android, 80% of the FIRST community seems to use Apple. Wonder what that implies... --raj |
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#23
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Re: Introducing Game Management System
Yes, monty python. That "whirr" is an arrow (with a note on it) embedding itself into the character speaking.
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#24
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Re: Introducing Game Management System
As an inspector at The MAR Mt Olive event, the GMS allowed our process to work much quicker and allowed any inspector to follow up on any teams inspection at any time. The ability to visit any pit and have everything with us helped alot. Knowing which team was ready, in process of, or being completely inspected was shown on the pit map on the tablet. The information available and having the game manual in the tablet also helped. There were a few teams with major inspections items were the information in the tablet was essential, yet wasn't overwhelming. It's amazing how many teams do not have a game manual with them. The queuing system also worked great from what I have heard. Looking forward to using it again, Thanks Raj
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