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Unread 23-12-2014, 12:02
aldaeron aldaeron is offline
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Re: 2015 HINT DISCUSSION

Quote:
Originally Posted by K-Dawg157 View Post
Usually, the hint is something about the name. It almost never (if ever) has been about the game itself.
While I love the wild and crazy theories thus far, from my fuzzy recollection the game hints have given the name of the game and nothing about how it is played. The most vivid example I recall is Logomotion.

I agree with many that these items will stay the same
- There will still be 6 teams on the field
- There will be two alliances
- The field will still be a rectangle with drivers at each end wall


Quote:
Originally Posted by The_ShamWOW88 View Post
two different gamepieces....
If it is time for a change of a similar magnitude to what was shown in the hint video I think having two game pieces makes a lot of sense.

A more difficult non-spherical object (like a football) worth more points with a limited number on the field to keep veterans from running away with the game. The second piece would be an easier to manipulate piece worth less points.

Perhaps one piece is a shootable piece and one is a heavy stackable piece is the other.

In the 5 years I have been doing FRC there has been one piece (yes logomotion had different shaped tubes, but all were manipulatable with a single mechanism). I believe there will be a move to offer more scoring choices such that you cannot do them all (yes, a few teams will be able to). This was a concept debuted in 2013 with the pyramid vs shooting. I loved the pyramid because it was not really an endgame gimmick - you could start climbing at the first second if you wanted to. The issue was that there was no huge advantage to doing the pyramid, especially given the risk of falling.

Now imagine a shooting game and stacking game going on simultaneously. Both have equal points possibility. To get max points on stacking you get bonuses for stack height, some kind of pattern or the top colored game piece. Shooting has a few goal levels and perhaps some kind of bonus if you score a lot of game pieces. This does not have a cooperative element which I think we will see, but I think two simultaneous mini-games is an interesting idea. Overall it would be interesting to make the game so that you can't do it all and have to make strategic choices in your design and at the competition to win.

I also wouldn't mind seeing some reasonable field obstacles or the multi-level/multi-surface ideas others have thrown out. The biggest thing this does in my mind is reduce full speed collisions.

In any case - I can't wait for the 3rd!!!!!

Please continue nuancing the video. It is entertaining. Perhaps you can look for a message in the pixels somewhere =P

-matto-
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