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#1
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Re: Time to include communications at each driver station?
I've thought about implementing things like this on my own team, and the possibility of having it between alliance partners in the past, and honestly I've always thought that it wouldn't help at all.
First of all, I've personally never had my drivers tell me that they can't hear me well nor have I seen the effects of this. These are loud events, so you talk loudly to your drivers. I don't know, there just isn't a problem with it. I mean you are right behind them the majority of the time (accounting for jumping over to say something to another team's coach). That being said, if there were a communication device, I'd also have to be able to count on it 100%. As a coach, if I want to tell my partners something, I need to be absolutely sure that they are aware of what I told them. For this, generally I look for some sort of visual signal that they understood (like a thumbs up or a waive), I mean they're occupied with coaching their own team too. If I had a headset, I personally wouldn't feel really comfortable trusting it, and to be sure I'd probably want a 'roger' (or a QSL for those hams out there) confirmation. But I mean, people are going to forget to respond, and I really don't want to be in the position to nag another coach during a match. Bottom line, communicating in person just feels like a more foolproof option. I already have 6 robots on the field I have to worry about, I don't want a radio (that I didn't even set up) to be on top of that. That's my take on it. People can talk loudly, and your all only a few feet from each other. It's not broken, I don't need it fixed. |
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#2
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Re: Time to include communications at each driver station?
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In the end, I don't see why it couldn't be optional for teams to use if the alliance isn't comfortable with it. Having used headsets to communicate in competitive games myself, I can see the potential in an FRC application - communication is the most important thing to implementing effective strategy, and as we know, effective strategy wins matches. |
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#3
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Re: Time to include communications at each driver station?
Half of this thread is kind of a scary thought to me. Last year I was a ref at my home regional and we had headsets with mics for all the refs to communicate during the matches and otherwise.
There would be a large number of issues if the refs had to inform teams what they were about to get penalties on real time while trying to watch the game and confirm or deny various things. Many times on our field, the conversations over the mic would be, "Was that [penalty X]? I don't have a good angle from here" and then the response. Or it would be someone calling a penalty on a team and another ref claiming it wasn't a penalty, they had a better vantage point. Most of our ref team has worked together for a number of years, but if Coaches/Drivers/Etc were to be able to listen while we worked stuff out, we'd have a thousand more people standing in our question box after every match. To make all that worse would be the possibility of the Coaches/Drivers/Etc trying to talk to us during the match. Everybody knows that FIRST events are controlled chaos in many ways, and that's just an added level that I can't see making anything better for anybody. That being said, I can see the upsides to the alliances having communication among themselves. When I was on a team and competed, we just tried to talk strategy before the match and understand how everyone wanted to play, and do our best to play the respective parts. Just my two cents though-- |
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#4
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Re: Time to include communications at each driver station?
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#5
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Re: Time to include communications at each driver station?
Only if we get to bring our own headsets.... No way I'd want to share the same grimy, germy, teenagery headsets that everyone else uses at the event.
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#6
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Re: Time to include communications at each driver station?
Love the idea. Only trifle I have is that it's no fun to be the guy who has 4 different voices coming in at once and having to decipher who said what and what each means.
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#7
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Re: Time to include communications at each driver station?
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Also, agreed on the BYO-Headset thing. Last edited by dellagd : 27-12-2014 at 00:48. |
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#8
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Re: Time to include communications at each driver station?
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Agreed. I would want to use my Razer Kraken over anything they could/would have. Plus it is not much to ask for teams to bring there own. Most ten dollop sets of earbuds come with a built in mic. *Edit* What if the com was Coach to drive with a button the coach could press to talk to other coaches? Last edited by Munchskull : 27-12-2014 at 00:55. Reason: more information |
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#9
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Re: Time to include communications at each driver station?
Personally I don't think this would be beneficial. Coaches spend the majority of their time telling their drivers what to do. Since I don't care that team 9999 is telling their driver to turn left, it will quickly turn into background noise, similar to the game announcer.
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#10
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Re: Time to include communications at each driver station?
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Also, as I mentioned before, sometimes the problem with real time penalizing is viewpoints. It is a penalty from one viewpoint, but isn't from another, so the refs must discuss sometimes before finalizing. That's a lot to ask of some people in a very small time frame |
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#11
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Re: Time to include communications at each driver station?
I like the idea of the three coaches talking. Just put one green and one pink 3.5mm audio jack and a 5v USB at each station, simple. Maybe have it so a whole drive team can hear each other but only coaches can talk between teams? Also this doesn't need to be national it could be done by an individual regional right? (Peachtree please).
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#12
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Re: Time to include communications at each driver station?
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(Georgia Southern Classic Regional). Also, having been someone who has helped to set up the field (and all the electronics) for a regional, adding more wires and plug ins is not as simple as it sounds! Just think about the couple of things that one team plugs in and has to connect with at the start of each match. Multiply that by six and add whatever light up field elements there are, it can get pretty crazy pretty fast. Some years when setting up the field, we start at noon and don't leave till 10pm or later |
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#13
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Re: Time to include communications at each driver station?
This ... but only if it has Push-To-Talk (PTT). Anyone who's done online gaming or trained for live tactical situations understands why. Yet then, what would the drivers do to activate PTT? What would the coach do? If it's so cumbersome, would everyone even be willing to use it?
Would lack of bringing a team's own headset be an unwritten preclusion to being on an alliance in elims, like Mecanum drive trains are for some teams? Last edited by JesseK : 28-12-2014 at 12:50. |
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#14
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Re: Time to include communications at each driver station?
I really like the idea, but only for Coach-to-Coach interaction. As a former drive coach, I see little use for communicating with my drivers over a mic. I'm standing within easy hearing of my team, with the exception of the HP (subject to change based on game).
Communicating with my alliance partners via PTT* I think would be quite useful to save time and concentration. I too agree that a Bring-your-own-headset would be a major plus, though not exactly a necessity. *I think PTT, as mentioned above, would be a must. Having the channel open at all times could be annoying and/or confusing as I communicate with my drivers. Other coaches don't need to be bothered with what I'm saying to my drivers, just as I don't need to hear what they are saying to theirs. |
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#15
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Re: Time to include communications at each driver station?
What about VOX(voice activated)? Thus you would would not need to worry about a button for talk, yet the mic would not alwaus be on.
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