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#481
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Re: 2015 HINT DISCUSSION
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#482
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Re: 2015 HINT DISCUSSION
I have no where near the time or patience to catch up with this year's runaway speculation train, so I'm just throwing this out without checking to see if anyone else has argued it.
I think the suggestion that they're recycling 2014 is a pretty persuasive one. My intuition on this is mainly driven by the very obvious recycling of the manual, and the combination of the history lesson in game changes and Frank boldly declaring that change is coming. Think about it. The one absolute constant through the years is that each game is radically different from the previous year's. It's the ONE thing we all take for granted. Even the water game jokes that assume nearly everything about robot design will change are assuming the game is going to be different. There's really only two ways to take Frank's statement. Option B (for boring) is that the game/robot/field is going to be radically different this year. This is not news. If I time traveled back here from two weeks in the future and declared that the 2015 game was totally new and different, I would be met with a resounding chorus of "and?" Option M (for meta) is that Frank's statement means a change is coming to the fundamental nature of how things are done in FRC. Which really is news and surprising, as evidenced by the controversy of a recycled game. Given that the game hints actually do have informational content and option B is completely lacking in information, I'm kind leaning towards option M... |
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#483
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It will be interesting to figure out exactly what the hint means. I think "big changes" (like changing the field design or number of robots on an alliance) would be drastic and unlikely, since I think FRC's format works fine. Still, we're innovators, soooo maybe there's going to be an emphasis on change and improving something.
If not, I have another theory... (for laughs, of course ) https://twitter.com/Team5412/status/547804129536782336 |
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#484
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Re: 2015 HINT DISCUSSION
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I agree that an elimination of these kit bots plus one or two parts would severely cut the number of new teams for FIRST and hope that this clears up my earlier statement. Last edited by Duffy509 : 26-12-2014 at 23:44. |
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#485
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Re: 2015 HINT DISCUSSION
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1) they counted the scoring "athlete" as being an assist 2) two other "athletes" could assist a single score 3) "assists" actually increased the value of the score What "change" means in terms of game dynamics is obviously a great source of speculation. One of the big things mentioned is that alliance assignments will shift mid-match. I find that intriguing, but dubious. "Change" could be something as simple as last year's "hot goals" or something like a "forced" endgame - where the scoring for the first portion of the game and the second portion of the game are fundamentally different. Heck, it could be about counting the value of a pile of coins. My virtual money is on "change" referring to nothing mentioned in any CD post, including this one. |
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#486
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#487
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Re: 2015 HINT DISCUSSION
I think something that hasn't gotten a lot of attention in this thread is one possible explanation of the significance of the repeated footage. The year for which the game is not shown is '99 which is also Wayne Gretzky's hockey number. To quote the Wikipedia page on him, "The NHL retired his jersey number 99 league-wide, making him the only player to receive this honour". Does this point to a hockey game? I think it might. This game could be played by allowing teams to interact with, but not possess the pucks making the game a lot more like actual hockey than a shooting game.
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#488
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Re: 2015 HINT DISCUSSION
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2010: push a soccer ball into a goal 2011: launch a minibot 2012: balance a bridge 2013: low goal points, at 1 point each, OR FCS blocker 2014: low goal/assist How many of those require adding something to the chassis? Let's make it easier. How many do NOT require adding something to the chassis? *crickets* Right. A box on wheels, with no further improvements, has typically been extremely non-competitive. Something has to be added--something simple, as simple as a bar between the wheels (2010), or an armchair (2014)--in order to be more than a nuisance to all who partner with or play against you. This means adding something, usually quite simple, and yet many teams are unable--or unwilling--to do that, or lack the means (or desire) to do it effectively. Most teams go the opposite way, and this is where I think they run into trouble: They aim too high. They'll go high goal only, without considering that a quickly-dropped low goal can be better. That's all fine and dandy, mind you, but often those newer/lower-resource teams just can't figure out that maybe the top area isn't quite in range yet... so they should aim just a smidgen lower, but still strive for more. But those teams that aim too high end up being about as much competitive use as a box on wheels (which, don't get me wrong, can still be pretty effective--but it has to be used right). On another note... I think you're on to something with that game idea. There's that 5' long box in the KOP... What if it's some attachment that must be used in some way to manipulate the game pieces? |
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#489
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Re: 2015 HINT DISCUSSION
Whoops looked at the wrong page!
Last edited by Ginger Power : 27-12-2014 at 03:09. Reason: Looked at the wrong page! |
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#490
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Re: 2015 HINT DISCUSSION
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#491
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Re: 2015 HINT DISCUSSION
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#492
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Re: 2015 HINT DISCUSSION
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#493
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Re: 2015 HINT DISCUSSION
Change is coming.
We should expect that anyways. Right now the possibilities of that change keeps me up at night. Change is coming. |
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#494
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Re: 2015 HINT DISCUSSION
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#495
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Re: 2015 HINT DISCUSSION
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