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Unread 02-01-2015, 00:29
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Re: [Ri3D] ’Snow Problem joins the team

Outside the kitsch, I'm very excited to be a part of the 'Snow Problem team. We'll be taking a little bit of a different approach to the Ri3D problem that previous groups have. While many previous teams have focused on completing the "main game objective" or doing everything, we're hoping to focus on what is possible with a robot that focuses on support functions (presuming the game allows us to).

If anyone has any questions for the team, I'm sure Evan, Caleb, or myself would be happy to answer them. We also plan to do a few live Q&A sessions during the build-- if you have any questions about the process we're going through or technical questions about the robot, consider them open time to ask them! We're planning to do at least one of these daily, around 3PM CST Sunday and Monday and around 9PM Saturday (probably not those times exactly, but in the general vicinity).

I think I can speak for all of us at 'Snow Problem when I say we are all incredibly excited to be taking this opportunity to serve the FIRST community. Good luck to everyone come Saturday!
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Unread 02-01-2015, 10:49
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Re: [Ri3D] ’Snow Problem joins the team

Quote:
Originally Posted by cadandcookies View Post
Outside the kitsch, I'm very excited to be a part of the 'Snow Problem team. We'll be taking a little bit of a different approach to the Ri3D problem that previous groups have. While many previous teams have focused on completing the "main game objective" or doing everything, we're hoping to focus on what is possible with a robot that focuses on support functions (presuming the game allows us to).
I'm also super excited to be part of 'Snow Problem! Ri3D simulates a 6-week build season in 72 hours, and the important things teams do during build seasons aren't just CAD, game strategy, and manufacturing. Performing some of the non-technical workings of teams allows us to more openly share resources that are not as common in the FIRST community (Identity standards, social media strategies) and helps to improve the reach and educational effectiveness of our build folks. It's awesome to be part of increasing the breadth and variety of Ri3D, in technical and non-technical ways.
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Unread 02-01-2015, 16:31
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Re: [Ri3D] ’Snow Problem joins the team

Quote:
Originally Posted by cadandcookies View Post
While many previous teams have focused on completing the "main game objective" or doing everything, we're hoping to focus on what is possible with a robot that focuses on support functions (presuming the game allows us to).
I believe that there are always "support" functions in any game that many more teams should strive to achieve in place of the "main" game task. Now if I could just convince the rest of the team that we should build one of these robots...

In all seriousness though, I'm really excited to be part of 'Snow Problem. Seeing all of the great Ri3D robots in previous years was awesome, but they always seemed distant. Having one right here in MN will hopefully be a great resource for local teams. The statistic that our team has 75 combined years of FRC experience really got to me when I saw it. That might not seem like very much to those from older regions, but here it seems enormous. I can't wait for the upcoming years in which we will have a large population of FRC alumni, and numbers like this won't seem so high anymore.
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Unread 04-01-2015, 13:01
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Re: [Ri3D] ’Snow Problem joins the team

Below is a quick summary of the content and videos we’ve put out so far and how they’re helpful to teams:

1. Ri3D 2015: Snow Problem "Week 1" grabber prototyping
Three members of our Mechanical team discuss the ups and downs of various forms of the grabber we've been prototyping: https://www.youtube.com/watch?v=jz4P45opHfM

2. Ri3D 2015: `Snow Problem's Human player pool noodle scoring
This is a video of us demonstrating attempts to score a pool noodle as a human player from the inbounding station: https://www.youtube.com/watch?v=sH0G...ure=youtu.be&a

3. `Snow Problem: Human player tote stacking
After seeing this thread on ChiefDelphi, we thought we could help the community by sliding totes through the inbounding station ourselves: https://www.youtube.com/watch?v=h928WDUTPSA

4. Ri3D 2015: `Snow Problem's First Impressions
Prior to analyzing the game, we talked out a few of our first thoughts on strategies we expect to see, what we expect from the game, and more! Check it out at https://www.youtube.com/watch?v=n_rXdnsZSyk

5. Ri3D 2015: Meet `Snow Problem's Evan Hochstein, Peter Irvine, Nick Aarestad, and Kate Azar
Meet a few members of `Snow Problem in our Meet the Team Videos. We liked them so much we’re going to make them for the rest of the team! Descriptions and links below --

Evan Hochstein: Team leader of Snow Problem, FIRST Senior Mentor for Minnesota, and head mentor of FRC team 2470, Evan Hochstein does it all! To find out more, check it out at https://www.youtube.com/watch?v=5tNG2b9pjTk

Peter Irvine: An alum of FRC team 2175 with an easygoing attitude, Peter is the head of `Snow Problem's Mechanical efforts! Learn more at https://www.youtube.com/watch?v=1Cqb9sQK5oE

Nick Aarestad: An alum of FRC team 2220, and known for his loves of both CAD and cookies, Nick is the head of CAD for Snow Problem: https://www.youtube.com/watch?v=H-CGrr9KB6I

Kate Azar: An alum of FRC team 2177 and our Social Media Guru, Kate likes wiring, too. Check it out at https://www.youtube.com/watch?v=zae2V6ZF1zI

Remember to check out the Resources Page on our website! As well as our GrabCAD Page where you can view the current status of our virtual robot.
---
A few shameless plugs…

Remember to check out ’Snow Problem’s website and our live stream.

Follow us on Twitter @SnowProblemz.

Like us on Facebook.
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2013 WFFA Recipient – 2470 @ 10K Lakes
2016 Ri3D: 'Snow Problem Reveal
2017 Ri3D: 'Snow Problem Reveal

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