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Unread 01-01-2015, 14:47
Abhishek R Abhishek R is offline
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Re: Drive train stattributes

Although it is game dependent, if I had to choose one of those qualities, it would be acceleration. If I had to rank them, it would be acceleration, then speed, then torque (although these are linked so it's hard to distinguish because one affects the other).

Why? Because with acceleration, you can sprint and outmaneuver opponents very easily, and then if you have speed they can't catch up. On the contrary, when you're playing defense, you can stick to the opponent and don't have to worry about getting juked because you can quickly accelerate back to them. The reason I de-emphasize pushing power so much is that in my experience, I have very rarely ever had to get in a shoving match forwards and backwards. The only pushing I've found to be effective (both doing it to other teams and having it done to my own) is friction pinning on the side of the robot, and it really doesn't take a whole lot of torque to do that.
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Unread 01-01-2015, 14:48
piersklein piersklein is offline
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Re: Drive train stattributes

I'm sure you have all read this but the best resource on this subject is from Simbotics: http://www.simbotics.org/resources/m...rain-selection
From the weighted objectives table:
Agility
Strength
Motors
Program
Drive ?
Traverse
Design
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Unread 02-01-2015, 06:14
Seth Mallory Seth Mallory is offline
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Re: Drive train stattributes

Quote:
Originally Posted by z_beeblebrox View Post
This thread

In my opinion, the most important attributes are robustness and maintainability.
This is so true. We broke 8 axles at Portland one year by 10 AM Friday. They were putting the last of their spares when I called and suggested that they convert from 2 motor to one motor. No more broken axles that year and we still could push anyone we wanted to. When in low gear we had more torque then the axles could handle. We did not have reliability and that is needed far more.
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