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Unread 03-01-2015, 17:22
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Re: The 2015 game is... Recycle Rush!

Confirmed, it's the this one :

Pretty slick if you ask me
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2015 - Recycle Rush *** I predicted the game ***

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Unread 03-01-2015, 17:35
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Re: The 2015 game is... Recycle Rush!

Quick Clarification for anyone who can help: What is the distance between the edge of the scoring platform closest to the landfill and the boundary of the landfill. I am looking at the drawing provided by FIRST and unable to figure it out. I am so far unimpressed by the quality of said field (see figure A on page 6 of the document) drawings so any help would be appreciated. Thanks!
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Unread 03-01-2015, 17:36
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Re: The 2015 game is... Recycle Rush!

The first thing our team noticed is that this game is essentially a scaled up FLL game. The only interaction with the other alliance is a small part in the middle.

Also, has anyone tried throwing the pool noodles the 40+ feet required to get the 4 points per noodle? From watching people try today, I feel that if a human player can score more than 1 or 2 a competition, they deserve the points. Since you can't throw them during the last 20 seconds of the macth, you can them push them into the landfill.
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Unread 03-01-2015, 17:43
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Re: The 2015 game is... Recycle Rush!

Quote:
Originally Posted by stryker0603 View Post
The first thing our team noticed is that this game is essentially a scaled up FLL game. The only interaction with the other alliance is a small part in the middle.

Also, has anyone tried throwing the pool noodles the 40+ feet required to get the 4 points per noodle? From watching people try today, I feel that if a human player can score more than 1 or 2 a competition, they deserve the points. Since you can't throw them during the last 20 seconds of the macth, you can them push them into the landfill.
You CAN throw them, but then again people might just push them.
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Unread 03-01-2015, 18:05
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Re: The 2015 game is... Recycle Rush!

EDIT: never mind, solved this.
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Unread 03-01-2015, 18:48
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Re: The 2015 game is... Recycle Rush!

When I was talking with the other seniors on my team about this year, we all agreed that we would like our last game to be something different, from the last three throw-things-into-things games. And we certainly got what we wanted. Recycle Rush is really a fundamentally different sort of game from the ones we've grown used to.

The lack of robot interaction frees up some different design possibilities. For example: while I've been on it, my team has always designed a tank drive, with little consideration of other possibilities, because we feel the traction and power of tank drive outweighs the maneuverability of mecanum, holonomic, etc. We want to try other drive trains, but practicality always leads us to choose tank drive early on. But this year, now that we don't have to worry about pushing matches with other robots, we're strongly considering using another kind of drive train. Will I miss robot-robot interactions? Yes. But going without them opens up new opportunities, and of course lets us simplify the rulebook. (We were watching the kickoff video with a lot of lag, and we skipped forward to the live feed just as Woodie Flowers was putting a bumper in the recycling bin. There were many "whaaaaaaaaaaat"s.)

The new ranking system changes how you think about strategy. No longer is taking a point away from the other alliance equivalent to giving one to yourself. And the win-loss system is kind of artificial, strongly reflecting alliance composition. With a points system, teams' qualifying points will more accurately reflect their ability. But at the same time, focusing on accumulating points may be a more positive experience for struggling teams than accumulating losses. Also, we have the return of coopertition in games, which I've been waiting for ever since 2012. (The new ranking creates some weird dynamics though. You're not really competing with the other alliance in any meaningful way--sure you're competing with them in the rankings, but the same is true for your alliance partners. There's no motivation to hurt, or even not help, the "opposing" alliance.)

It's kind of frustrating to see people already complaining about how they don't like the game and it will be bad for such and such reason. We literally just learned what the game was today. None of us has seen it played. How about we be excited for designing robots now, and once we've all seen a competition or two we can talk about the spectator experience of Recycle Rush.

If FIRST decided that every year from now on would be split-field with no interaction, and with ranking that ignored win-loss, I wouldn't be happy. But I don't want to do a sports-y pieces-into-targets game every year either. Kudos to FIRST for shaking things up. All in all Recycle Rush looks like a fun challenge, and I can barely wait for tomorrow's meeting.
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Unread 03-01-2015, 19:12
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Re: The 2015 game is... Recycle Rush!

I agree, I think the change will not only be fun and new but keep teams on their toes by maybe pushing them a little out of their comfort zone, and if we are being honest with ourselves this game has more real life applicability than some of the more sporty games of the past. I personally am very excited for this year

[quote=alopex_rex;1420148]When I was talking with the other seniors on my team about this year, we all agreed that we would like our last game to be something different, from the last three throw-things-into-things games. And we certainly got what we wanted. Recycle Rush is really a fundamentally different sort of game from the ones we've grown used to………….
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Unread 03-01-2015, 19:14
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Re: The 2015 game is... Recycle Rush!

This is a very INTERESTING game. There is a lot that isn't apparent, both in strategy and in design, and the non-interaction aspect makes life very interesting.
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Unread 06-01-2015, 18:23
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Re: The 2015 game is... Recycle Rush!

I'm also a senior this year and I completely agree with the not a throwing game idea. It was old for this year;s seniors who have had nothing but throwing things into things games.
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Unread 07-01-2015, 20:26
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Re: The 2015 game is... Recycle Rush!

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Originally Posted by XadexSquared View Post
I'm also a senior this year and I completely agree with the not a throwing game idea. It was old for this year;s seniors who have had nothing but throwing things into things games.
I think this video is pretty much going to sum up this years game... https://www.youtube.com/watch?v=rLwXF-eJ0Y8
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Unread 03-01-2015, 20:02
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Re: The 2015 game is... Recycle Rush!

Quote:
Originally Posted by stryker0603 View Post
Also, has anyone tried throwing the pool noodles the 40+ feet required to get the 4 points per noodle? From watching people try today, I feel that if a human player can score more than 1 or 2 a competition, they deserve the points. Since you can't throw them during the last 20 seconds of the macth, you can them push them into the landfill.
We have two members on our team that are able to throw the noodle at least far enough to get it to the other alliance's auto zone.
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Unread 03-01-2015, 20:24
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Re: The 2015 game is... Recycle Rush!

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Originally Posted by Zaque View Post
We have two members on our team that are able to throw the noodle at least far enough to get it to the other alliance's auto zone.
Reliably? How many crates will it cover going over the closest scoring pad?
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