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#1
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Re: 2015 - A New Kind of Scouting?
I would focus on the extent of a robots capabilities not how many points they get. Focus more on what your team is missing and what it could use from other teams and how they could help the alliance. For example in auton can every robot on your alliance push their tote and bin into the auto zone or do you want two robots just to drive into the auto zone while the last one gets all of the totes and stacks them in the auto zone. Another example is if you can top off any stack with an extra tote and a recycling bin then you want to look for teams that are able to quickly build shorter stacks that you can top off even if alone those teams don't get many points cause their stacks only get 4 high with no recycling bin to top them off. It is more about what your team need than the raw points other teams can score completely alone though that data is useful as well.
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#2
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Re: 2015 - A New Kind of Scouting?
In this game more than any other since 2012, you need to know about the other alliance. Forty points of your score require you to work with the other alliance and in those interactions, knowing who the best robot to stack totes on the step from the other alliance is essential. Additionally, the four cans in the middle require your alliance to be first to the step. From my reading of the game, there won't be elaborate defense strategies based on scouting data, rather there will be calculated races against your opponents and discussions with other alliances that will make or break your performance at competitions.
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#3
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Re: 2015 - A New Kind of Scouting?
There are basically three defensive strategies you can have in this game. Blocking noodles thrown by the human player, Delivering noodles thrown by the human player to the landfill or the recycling bin, and retrieving the totes and recycling bins in the middle. These options are limited, but probably will be important.
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