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#61
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Re: The 2015 game is... Recycle Rush!
I miss endgames.
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#62
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Re: The 2015 game is... Recycle Rush!
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#63
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Re: The 2015 game is... Recycle Rush!
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#64
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Re: The 2015 game is... Recycle Rush!
So, which logo is official?
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#65
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Re: The 2015 game is... Recycle Rush!
Confirmed, it's the this one :
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#66
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Re: The 2015 game is... Recycle Rush!
Quick Clarification for anyone who can help: What is the distance between the edge of the scoring platform closest to the landfill and the boundary of the landfill. I am looking at the drawing provided by FIRST and unable to figure it out. I am so far unimpressed by the quality of said field (see figure A on page 6 of the document) drawings so any help would be appreciated. Thanks!
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#67
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Re: The 2015 game is... Recycle Rush!
The first thing our team noticed is that this game is essentially a scaled up FLL game. The only interaction with the other alliance is a small part in the middle.
Also, has anyone tried throwing the pool noodles the 40+ feet required to get the 4 points per noodle? From watching people try today, I feel that if a human player can score more than 1 or 2 a competition, they deserve the points. Since you can't throw them during the last 20 seconds of the macth, you can them push them into the landfill. |
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#68
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Re: The 2015 game is... Recycle Rush!
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#69
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Re: The 2015 game is... Recycle Rush!
EDIT: never mind, solved this.
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#70
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Re: 2015 FRC Game : Recycle Rush
My initial impression of this game is they solved the problem of defense in Stack Attack (2003) by playing it 2001 style.
Neither of those games are held in high regard as examples of good FRC game design. Hopefully this one fairs better. |
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#71
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Re: The 2015 game is... Recycle Rush!
Guys, I have an idea of the logo if you don't like the old one. Our team is having a lot of fun with this:
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#72
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Re: The 2015 game is... Recycle Rush!
I think you RUSHed that design (baa da tiss)
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#73
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Re: The 2015 game is... Recycle Rush!
When I was talking with the other seniors on my team about this year, we all agreed that we would like our last game to be something different, from the last three throw-things-into-things games. And we certainly got what we wanted. Recycle Rush is really a fundamentally different sort of game from the ones we've grown used to.
The lack of robot interaction frees up some different design possibilities. For example: while I've been on it, my team has always designed a tank drive, with little consideration of other possibilities, because we feel the traction and power of tank drive outweighs the maneuverability of mecanum, holonomic, etc. We want to try other drive trains, but practicality always leads us to choose tank drive early on. But this year, now that we don't have to worry about pushing matches with other robots, we're strongly considering using another kind of drive train. Will I miss robot-robot interactions? Yes. But going without them opens up new opportunities, and of course lets us simplify the rulebook. (We were watching the kickoff video with a lot of lag, and we skipped forward to the live feed just as Woodie Flowers was putting a bumper in the recycling bin. There were many "whaaaaaaaaaaat"s.) The new ranking system changes how you think about strategy. No longer is taking a point away from the other alliance equivalent to giving one to yourself. And the win-loss system is kind of artificial, strongly reflecting alliance composition. With a points system, teams' qualifying points will more accurately reflect their ability. But at the same time, focusing on accumulating points may be a more positive experience for struggling teams than accumulating losses. Also, we have the return of coopertition in games, which I've been waiting for ever since 2012. (The new ranking creates some weird dynamics though. You're not really competing with the other alliance in any meaningful way--sure you're competing with them in the rankings, but the same is true for your alliance partners. There's no motivation to hurt, or even not help, the "opposing" alliance.) It's kind of frustrating to see people already complaining about how they don't like the game and it will be bad for such and such reason. We literally just learned what the game was today. None of us has seen it played. How about we be excited for designing robots now, and once we've all seen a competition or two we can talk about the spectator experience of Recycle Rush. If FIRST decided that every year from now on would be split-field with no interaction, and with ranking that ignored win-loss, I wouldn't be happy. But I don't want to do a sports-y pieces-into-targets game every year either. Kudos to FIRST for shaking things up. All in all Recycle Rush looks like a fun challenge, and I can barely wait for tomorrow's meeting. |
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#74
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When I first saw the video for the game I was like, wow that's kinda simple. And then I started reading through the game manual and almost cried, there are so many details to account for. We have thrown several different ideas out but keep coming up with flaws relating to different game pieces. This is going to be a long day….
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#75
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Re: The 2015 game is... Recycle Rush!
I agree, I think the change will not only be fun and new but keep teams on their toes by maybe pushing them a little out of their comfort zone, and if we are being honest with ourselves this game has more real life applicability than some of the more sporty games of the past. I personally am very excited for this year
[quote=alopex_rex;1420148]When I was talking with the other seniors on my team about this year, we all agreed that we would like our last game to be something different, from the last three throw-things-into-things games. And we certainly got what we wanted. Recycle Rush is really a fundamentally different sort of game from the ones we've grown used to…………. |
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