Go to Post We put our alumni to work. That either benefits all or drives them out for good. :) - Wayne C. [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 04-01-2015, 21:37
rich2202 rich2202 is offline
Registered User
FRC #2202 (BEAST Robotics)
Team Role: Mentor
 
Join Date: Jan 2012
Rookie Year: 2012
Location: Wisconsin
Posts: 1,275
rich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond repute
Stacks blocking vision

It just occurred to me that if you have a lot of 6 high tote stacks in the scoring area, that will make it really hard to see the rest of the field.

There may be a lot of navigation by camera on the robot towards the end of the game.
  #2   Spotlight this post!  
Unread 04-01-2015, 21:39
Christopher149 Christopher149 is offline
Registered User
FRC #0857 (Superior Roboworks) FTC 10723 (SnowBots)
Team Role: Mentor
 
Join Date: Jan 2011
Rookie Year: 2007
Location: Houghton, MI
Posts: 1,109
Christopher149 has a reputation beyond reputeChristopher149 has a reputation beyond reputeChristopher149 has a reputation beyond reputeChristopher149 has a reputation beyond reputeChristopher149 has a reputation beyond reputeChristopher149 has a reputation beyond reputeChristopher149 has a reputation beyond reputeChristopher149 has a reputation beyond reputeChristopher149 has a reputation beyond reputeChristopher149 has a reputation beyond reputeChristopher149 has a reputation beyond repute
Re: Stacks blocking vision

This could also make throwing LITTER difficult.
__________________
2015-present: FTC 10723 mentor
2012-present: 857 mentor
2008-2011: 857 student

2015: Industrial Design, Excellence in Engineering, District Finalist, Archimedes Division (#6 alliance captain)
2014: Judges Award, District Engineering Inspiration, District Finalist, Galileo Division

  #3   Spotlight this post!  
Unread 04-01-2015, 21:39
AndyBare AndyBare is offline
CAD Design and CNC Machinist
FRC #1261 (Robo Lions)
Team Role: Alumni
 
Join Date: Jan 2013
Rookie Year: 2011
Location: Burnsville, NC
Posts: 200
AndyBare is a glorious beacon of lightAndyBare is a glorious beacon of lightAndyBare is a glorious beacon of lightAndyBare is a glorious beacon of lightAndyBare is a glorious beacon of lightAndyBare is a glorious beacon of light
Re: Stacks blocking vision

My team discussed this as well. Stack on the further zone first. And if you plan on getting totes on/around the STEP, it would be a good idea to get those toward the alliance station first.
  #4   Spotlight this post!  
Unread 04-01-2015, 22:13
donnie99 donnie99 is offline
Registered User
AKA: Steven
FRC #0237 (Black Magic)
Team Role: College Student
 
Join Date: Dec 2010
Rookie Year: 2010
Location: Watertown, Connecticut
Posts: 94
donnie99 will become famous soon enough
Re: Stacks blocking vision

I would personally assume from previous driving experience, that teams will most likely build towards the edge of the field before building in the middle which would block vision. Also, teams that are able to build enough stacks where this would become a problem, would most likely be able to use those totes near the step to build the stacks. In other words the stacks wouldn't be blocking the vision of anything besides the other alliances beautiful bots.

I may be contradicting my original point, but the lack of vision could be a problem for coopertition stacks if alliances wait until the end of the match. If this is done early in the match, there is very little to no lack of vision.

To address the problem of seeing where litter is thrown, I honestly don't think it matters. I say this because it will be difficult to throw the littler 30 feet to score as it is, seeing as pool noodles are probably the worst game piece in the last few years to be flying across the field. Also, one would probably have to throw the litter higher than most stacks will be (except for 5-6 totes and a container) to reach the other side of the field. Finally, I would expect one to have practiced throwing the litter previously, which means not trying to come up with the best throwing technique as the competition progress. I expect there will be teams that figure out a perfect way to throw the litter, and the rest of us will catch on pretty quickly.
__________________
It's a mechanical problem. It's an electrical problem. It's a programming problem. It's a design problem.

Whatever the problem is, it's our problem, and we have to fix it.
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 05:13.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi