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Unread 04-01-2015, 23:57
rich2202 rich2202 is offline
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Re: Penalty for knocking over stacks of crates?

How about placing a stack of totes on the Step, and knocking it over in the hopes of knocking down the stacks in the opponent's scoring zone?
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Unread 05-01-2015, 00:02
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Re: Penalty for knocking over stacks of crates?

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Originally Posted by rich2202 View Post
How about placing a stack of totes on the Step, and knocking it over in the hopes of knocking down the stacks in the opponent's scoring zone?
-6 points for robot causing totes/containers/litter to go onto opponent's side of field (G24).

If intended act happens (improbable due to distance), G24 upgrades to a Red Card and Disable (strategic action), and the stack still counts (3.1.2, second paragraph).
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Unread 05-01-2015, 02:46
cglrcng cglrcng is offline
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Re: Penalty for knocking over stacks of crates?

On top of all those fouls that would lead to your ultimate destruction or implosion...They (the opposing alliance), would still get the points anyway. Re-read those rules again very carefully.
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3.1.2 Scoring
With the exception of UNPROCESSED LITTER, if the actions of one ALLIANCE cause any of the other ALLIANCE’S game elements that are in scoring position to no longer be in scoring position, the affected ALLIANCE will be credited points for the displaced game elements at the conclusion of the MATCH.
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Read them until you can recognize the rare typos...

Challenge; FIND THE 2 TYPO's in the following located in the R3 Blue Box text pasted below....
__________________________________________________ _____________
Size constraints specified in part A may be met with either hardware or software.
Size constraints specified in part B may be met with additional aids such as bungee cords, minor disassembly, etc., provided transition from/to the TRANSPORT CONFIGURATION does not risk violation of other rules, particularly G5 and G6.
Teams should think carefully about how they will transfer their ROBOTS from place to place during the events. Many FIRST Robotics Competitions take place in venues with standard sized doors. Be sure to consider the size of the ROBOT on its cart to make sure it will fit through doors. Also consider the size of the ROBOT to ensure that it will fit into a shipping crate, bag, vehicle, etc.

FRC event scales are 36 in. x 36 in. square. If your ROBOT cannot be self-supporting on a 36 in. x 36 in. square, ensure you have a way of supporting the ROBOT on the 36 in. x 36 in. scale.
__________________________________________________ _____

Hint:

G5 Only one ALLIANCE member may be in each HUMAN PLAYER ZONE at a time.
VIOLATION: FOUL. Additional FOUL for each TOTE entered onto the FIELD while in violation of this rule.

G6 A single ALLIANCE member may not be in contact with both a TOTE and the CHUTE DOOR simultaneously..
VIOLATION: FOUL.
_____________________
Ok...Now, figure out exactly which 2 rules they actually meant to refer to...I can figure out about 4~5 possibly/maybe (Betting they are Robot Rules & not Game Rules, though they could be Game Rules). Can't wait now to find out which they really are after a team Q&A submission in a few days. But, it certainly wasn't meant to be G5 or G6. (At least I don't think so).

Last edited by cglrcng : 05-01-2015 at 02:56. Reason: Addition.
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Unread 06-01-2015, 14:55
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Re: Penalty for knocking over stacks of crates?

Quote:
Originally Posted by EricH View Post
-6 points for robot causing totes/containers/litter to go onto opponent's side of field (G24).

If intended act happens (improbable due to distance), G24 upgrades to a Red Card and Disable (strategic action), and the stack still counts (3.1.2, second paragraph).

Just playing devils advocate here -- what if a human player throws litter to the opposing side of the field which then contacts their stack and causes it to tip over?

Yes, I realize this would be incredibly unlikely given the momentum of the litter. Then again, I've seen some precarious barely-balanced stacks before.
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