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| View Poll Results: Would you use them again? | |||
| Mechanum Rocks |
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102 | 50.75% |
| Mechanum makes you lose |
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69 | 34.33% |
| Omni Rocks |
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81 | 40.30% |
| Omni makes you lose |
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26 | 12.94% |
| Multiple Choice Poll. Voters: 201. You may not vote on this poll | |||
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#1
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I've been reading up a lot about mecanum and omni-wheels here and other forums online. Most of what I'm seeing is "X wheels are great and easy" or "rule 1- never use X-wheels again", both with sometimes one line for why.
Watching youtube videos of both, I'm seeing that they certainly get the job done, but requires a lot of skill from the driver. I guess what I'm asking is if people could give a little more detail as to why or why not they are using mecanum or omni-wheels. To help me search (and possible consolidate the list later with answers and credit) please list your response as: Mech + good reason Mech - bad reason Omni + Omin - Mech/Omni + Mech/Omni - |
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#2
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Re: To Strafe or not to Strafe
This is a link to a fantastic power point made by 1675 that answers the questions you are asking.
https://www.google.com/url?sa=t&rct=...83134100,d.aWw |
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#3
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Re: To Strafe or not to Strafe
Keep in mind that a lot of CD posts warning against mecanum and omni are based on previous games, where the lower pushing power of these drives allows the to be susceptible to defense. However, this year, change has come, and omni and mecanum will probably be much more common.
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#4
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Re: To Strafe or not to Strafe
Perfect
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#5
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Re: To Strafe or not to Strafe
The best answer to the poll, would be to select ALL the answers.
They can all be valid answers, but it depends on how you implement it, if you have previous experience with it, and how much time you want to put into designing, programming, and practicing, with your drive system. Would that time be better spent on a game piece manipulator? Maybe. That's your decision. Just remember that for every hour you spend tweaking one subsystem, that's an hour taken away from something else. |
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#6
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Re: To Strafe or not to Strafe
@Fields:
You have one of the best teams (in terms of Mecanum) right in your backyard - FRC 2052 Knightkrawler (Irondale). You may want to reach out the them and Ask what to expect. FRC 4607 CIS will not attempt Mecanum this season - but from what we have seen from slide (omni's in a H-config) we most likely will be working with that. |
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#7
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Re: To Strafe or not to Strafe
Why a need to strafe I feel if your team is comfortable and know that your crab, omni, mech wheel combo will work but the bump is so low there is no reason to dodge them you can get across the field much faster if you traverse the bumps well you really have nothing to out maneuver
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#8
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Re: To Strafe or not to Strafe
If you chose to use the "H" or slide drive wont that middle wheel get high centered on the bump?
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#9
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Re: To Strafe or not to Strafe
4269 plans to use a mecanum drive again this year. We developed a system that utilizes a gyroscope to track the robot's orientation on the field. When the drivers push the joystick, the robot will move in that direction, regardless of it's orientation.
If you do go mecanum, you need to start working on it now. I'm not a programmer, but the code is very complex. You also need to make sure that your chassis is designed to run mecanum (wheels must be in a perfect square, neutral camber, etc.). These were challenges last year. Good luck! |
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#10
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Re: To Strafe or not to Strafe
We are sticking with what we already know we can do very well: a tank-drive system. We believe that a mecanum system is probably better for this year's game, but having not done one for a long time, we would introduced a lot of unknkowns into our build season and potentially create a very real time crunch while trying to perfect our manipulators.
We can make up for many of the advantages of a mecanum drive through some create creative programming for a tanks system (we know we can do this) and by making sure that our tote-acquisition-manipulator has a way to make lateral positioning adjustments.... |
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#11
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Re: To Strafe or not to Strafe
the programming libraries have built in functions for mechanum and because of this my teams programmers believe it will not be very hard.
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#12
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Re: To Strafe or not to Strafe
It all depends on the complexity and necessary precision of the task you are attempting to program.
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#13
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Re: To Strafe or not to Strafe
We miscalculated on the amount of defense last year, and went mecanum. Our programmers got mecanum working from the libraries in about two weeks from a cold start. We're going omni H-drive this year - we're doing a "bottom stacker", and feel that a bit of strafing is going to be essential to quickly and precisely line up on the totes. We decided to pass on mecanum this year because of the issues with a moving center of gravity.
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#14
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Re: To Strafe or not to Strafe
Quote:
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#15
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Re: To Strafe or not to Strafe
What kind of creative programming are you going to use? In my experience with tank drive I haven't done anything more fancy than limiting the rate of acceleration, I'm curious as to what can be done.
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