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#16
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Re: toughbox mini mecanum
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The original reason for this convention was that when a new student driver took control of the robot they always ended up gunning it right away. With the slider they could get used to driving the robot fast. After a few sessions the students would max out Z and be comfortable with the controls. I think this won't be maxed out this year. Instead the drivers will keep it from 50 to 75 percent. Even lower if it needs to be slowed to a crawl. This takes the guess work out of how far to push the Y control. With the Toughbox mini's (standard) gear ratio, that is even more reason to govern speed this year. |
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#17
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Re: toughbox mini mecanum
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Either way, we like them and have used them for the last 7 or 8 years, and don't subscribe to the pushing match theory, as our Mecanum drive is more maneuverable - we don't get in to many pushing matches. The custom bearing holes in the chassis worked fine for us. We moved the nano's to the corner spots of the chassis. Two of the nano's were mounted in stock hole locations, and the other shortened end of the side railes we had to drill the nano's hole pattern there. We recessed for the bearings, and removed the two screws so that center bearing was just pressed up against the side rail. We did not use any chains or belts, all direct drive. Although I would say we were primarily cantilevered, we did also cut bearing holes in the outer rails of the chassis and used long drive shafts and had some extra support on the outside of the Mecanum as well. Quote:
We had a rock-solid drive train all year with the (slightly modified) AM14U, Toughbox Nano's, and Mecanum wheels, had it up and running in a few days, and absolutely no flaws through the entire season. I would recommend it without hesitation. Although I'm sure some teams could easily have custom gearboxes, for teams with limited resources (as the original poster implied), I'm guessing that is a stretch and I base my recommendation on that. |
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#18
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Re: toughbox mini mecanum
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#19
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Re: toughbox mini mecanum
But much less expensive than four shifters!
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#20
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Re: toughbox mini mecanum
Who said anything about shifting?
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#21
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Re: toughbox mini mecanum
I would assume that shifting would get you finer control over the position in low gear, but a very fast high gear, which may or may not be necessary depending on your strategy.
Fast is good if you are trying to get the cans in the middle quickly, for example. |
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#22
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Re: toughbox mini mecanum
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What I'm trying to say is that you can't really spout out old "rules of thumb" as fact this year, in a game that isn't open field and for a different drivetrain configuration. Especially when you have never built a mecanum drivetrain. If you give advice without qualifying your lack of experience, teams may be led to make decisions they otherwise wouldn't that could end up hurting them. I've made this mistake before and i'm sure teams have made missteps as a result, hopefully minor. This might be totally made up, but I've also heard that strafing performance decreases at higher speed gearing. This is probably a function of roller efficiency, if this is the case. I lack experience in this specific aspect of mecanum drives, though. |
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#23
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Re: toughbox mini mecanum
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#24
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Re: toughbox mini mecanum
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For this year's challenge, gearing systems are completely unneeded to control speed. Last year, our team had quite a bit of success by keying buttons on our controller to 'reduce speed by 50%' and 'increase speed by 50%.' It allowed us to pick up hypothetical* exercise balls with great precision, speed to the other end of the field really quickly, and then get to the precise place to shoot the hypothetical* balls into the goal. It wasn't even difficult to code! *Our robot never actually did this, which is why I'm considering this "hypothetical." It wasn't difficult to program, and while it added no extra torque, no extra torque was needed that year. Except for when we were getting pushed around backwards. You won't require much torque at all this year, though, so it shouldn't be a problem. By the way, one comment I haven't heard is that mecanum wheels don't work as well under very light loads; we built a mecanum 'bot in the off-season two years ago, and without putting about 40lbs of weight on it (initial weight was about 60lbs), the mecanum wheels wouldn't work properly (it had difficulty going in even the vague direction we wanted to, and after blaming the programmer like we always do, we added more weight and it helped tremendously). I know that you'll have no trouble making a heavy-enough robot, but just be sure to keep this in mind. I just realized that our team wasn't all that great last year. Ah well, we're off to a good start so far... ![]() Last edited by Thromgord : 08-01-2015 at 22:21. |
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#25
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Re: toughbox mini mecanum
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Five feet is more than enough for a 15fps bot to gain the advantage over a 10fps bot, and as the distance gets larger the 15fps bot gets faster. The crossover point is at ~2.2ft, when both a 10.5fps and 15.0fps bot take ~.41 seconds. Of course my constants are probably throwing it off a little, but if you could supply your own calculated numbers that would be really helpful. Because we will likely need to drive quickly at the start of the match/ auton, I feel like the minor time advantage we get at distances lower than 2ft is not worth it, especially because at those distance we probably don't want to go too fast anyway. |
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#26
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Re: toughbox mini mecanum
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#27
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Re: toughbox mini mecanum
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Is that really what you meant? |
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#28
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#29
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Re: toughbox mini mecanum
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The question I was asking Thromgord is whether his post was to be construed as advocating doing such a thing for the 2015 game. |
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#30
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Re: toughbox mini mecanum
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