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Unread 10-01-2015, 16:04
motherrussia motherrussia is offline
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Help with Vision Tracking

This year is my 2nd year with my team. Last year I was learning LabView and never got around to vision tracking. This year since I have the basic concepts down, I would like to integrate vision tracking into my project. I have a couple of question. How would I do this in Labview and how would this years game use vision tracking. Since there won't be reflective tape on the grey boxes, how are we supposed to integrate them into vision tracking?
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Unread 10-01-2015, 19:55
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Re: Help with Vision Tracking

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Originally Posted by motherrussia View Post
how would this years game use vision tracking.
How we are using vision: to detect every game piece and tell how far away we are and our orientation to it if we are looking at a tote. We also detect if we are looking at a stack of totes 2, 3, 4, or 5 high.
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Unread 10-01-2015, 20:08
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Re: Help with Vision Tracking

Quote:
Originally Posted by motherrussia View Post
This year is my 2nd year with my team. Last year I was learning LabView and never got around to vision tracking. This year since I have the basic concepts down, I would like to integrate vision tracking into my project. I have a couple of question. How would I do this in Labview and how would this years game use vision tracking. Since there won't be reflective tape on the grey boxes, how are we supposed to integrate them into vision tracking?
Look in the LabView examples folder. They have a pretty good example of how you could use vision tracking and how to make vision tracking code in LabView.
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