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#31
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Re: Best Drivetrain options
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Here's a video of them on Einstein. If you can't see the numbers, they are the primary scorer on the red alliance. https://www.youtube.com/watch?v=xWPjs8zn9FI |
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#32
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Re: Best Drivetrain options
We have reconfigured a couple off season projects to the needs of this game for testing, and here's what we know:
I'm sure swerve is awesome. Next year, we will make that our off-season project. We have no experience with "H" style slide, so it's off the table too. Hope that info is helpful. |
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#33
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Re: Best Drivetrain options
H drive isn't holonomic? Sure, it's anisotropic, but it can go forward-reverse, left-right, spin, and any combination I can think of.
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#34
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Re: Best Drivetrain options
Not if the front and rear wheels are chained together on each side.
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#35
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Re: Best Drivetrain options
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We converted an old kitbot over the weekend to this configuration. It seemed to pivot about the front inside wheel. We had several team members drive it and they didn't appear to have any issues controlling it. |
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#36
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Re: Best Drivetrain options
Going to have to go ahead and say strafing is a must but if you can't strafe you should at least make a chariot design with casters...
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#37
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Re: Best Drivetrain options
"Must"s are exceedingly rare in FRC competitions.
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#38
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Re: Best Drivetrain options
Yeah I should have phrased myself better. Depending upon level of your team and comfort if you have the ability to do omni-directional movement then it is very valuable. Not to say that the arguments against omni-directional are non existent.
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#39
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Re: Best Drivetrain options
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Quote:
Last edited by GeeTwo : 01-12-2015 at 08:22 AM. Reason: addition |
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