|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools |
Rating:
|
Display Modes |
|
#16
|
|||
|
|||
|
Re: Contested Containers
Quote:
|
|
#17
|
||||
|
||||
|
Re: Contested Containers
Quote:
Quote:
|
|
#18
|
||||
|
||||
|
Re: Contested Containers
thanks
|
|
#19
|
||||
|
||||
|
Re: Contested Containers
Getting control of the cans on the step quickly will be the key to seeding well in quals and winning in playoffs. Can grabbing mechanisms will evolve as the season progresses, and its going to look like the mini-bot arms race in 2011. Whatever is good enough in Week 1 won't be good enough as the season progresses. Good can grabbers will get copied, and new ones will be developed. Teams will use their 30lb. withholding build the latest and greatest. Bots will be broken and flipped as they perform an autonomous tug of war over contested barrels. It should be fun to watch.
|
|
#20
|
||||
|
||||
|
Re: Contested Containers
That awkward moment when you are so busy with robots and school work that you forgot you started a thread.
![]() |
|
#21
|
||||
|
||||
|
Re: Contested Containers
Quote:
Also, did anyone see anything in the rules about accidental field/game piece damage from tug-o-wars? |
|
#22
|
||||
|
||||
|
Re: Contested Containers
Quote:
But in terms of Elims, having red go first does seem a bit odd. |
|
#23
|
||||
|
||||
|
Re: Contested Containers
Is there a rule somewhere that states that the higher seeded alliance must be red in the playoffs? I have searched both the 2014 and the 2015 manuals and was unable to find anything like this.
|
|
#24
|
||||
|
||||
|
Re: Contested Containers
It's likely under the tournament rules section. I just assumed it's the same since red alliance has been the higher seed for as long as I can remember.
|
|
#25
|
|||||
|
|||||
|
Re: Contested Containers
I recall a Q&A that the method of deciding red/blue for playoffs has not been determined; they'll let us know.
|
|
#26
|
||||
|
||||
|
Re: Contested Containers
Quote:
Quote:
|
|
#27
|
||||
|
||||
|
Re: Contested Containers
More or less this. These bins will only be a significant factor in a handful of playoffs matches prior to the championship event. At those very highest levels of play, they will be a huge deal. While we usually aim our design at elimination matches, we feared that designing our robot primarily around this capability (at the expense of other areas of gameplay) would not be a significant enough factor at our district events to be worth it. You have to qualify for those top levels of play before you can design a robot to win them.
|
|
#28
|
||||
|
||||
|
The yellow totes starting positions are asymmetric if you choose not to place them on the field. I.e. they are behind the glass in the alliance station.
|
|
#29
|
|||
|
|||
|
Re: Contested Containers
The containers are pretty much a constraint on how many points you can score per match. If your alliance only has the three containers from your side, you lose out on the opportunity to cap four more stacks and get all the additional points from the containers. Meanwhile, the opposing alliance gains four containers, with a maximum of 120 more points (capping four additional six-stacks for 96 points plus the four noodles for 24 more). Even if they score significantly fewer points, they're still placing a constraint on how much you can score. And while matches aren't officially won, being down by 40 or more points each match is going to set you back significantly in qualifications.
|
|
#30
|
|||
|
|||
|
Re: Contested Containers
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|