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#31
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Re: Contested Containers
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#32
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Re: Contested Containers
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*There are other hypothetical scenarios in which denying points may be beneficial, but they will prove to be even more rare |
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#33
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Re: Contested Containers
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This could have a marginal effect in qualification matches, but I'm still not quite seeing how it would have any effect in eliminations. The yellow totes can not be used for coopertition in elims, and all alliance members must stay behind the starting line in auto, so you wouldn't be able to load the yellow totes into any robots for auto. What am I missing? |
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#34
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Re: Contested Containers
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#35
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Re: Contested Containers
Acquiring the RC's from the step may not be all that critical in some qualification matches, but it will be imperative during playoffs. You may not put all of them to good use once you have them, but that is a better problem to have than needing them only to find that your opponents already got them. You don't need to have stacks of 5 or 6 totes to make it worth having them capped with RCs. You can't afford to wait until you are good enough to "need them" before you equip yourself to do it. The prudent thing is to show up equipped with a mechanism to get them - quickly.
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#36
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Re: Contested Containers
The Kinect stations in 2012 were also asymmetric.
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#37
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Re: Contested Containers
You're right, I should have remembered that since my team was one of the few that actually used the Kinect station.
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#38
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Re: Contested Containers
Caleb Sykes said....
"....and all alliance members must stay behind the starting line in auto, so you wouldn't be able to load the yellow totes into any robots for auto. What am I missing?" __________________________ Caleb Sykes....You need to read the Q&A immediately from Question 1, through to the most recent Question & Answer. During Auto Period...Drivers, need to stay behind the line, Coaches cannot touch any game pcs., but... Drivers and HP's can start moving things around (as long as those drivers do not cross the line of course), and HP's can cross even in AUTO into their HP Zones and start Tote Loading, just not Litter Loading. It should make for a very interesting Auto Period. I see really close walls being built right around the HP's in their Zones during Auto. (Now figure out how to move 30 Totes, +any Yellows placed there, during Auto up nearer your 2/3 Human Player Zones). Oh, isn't FIELD RESET just going to love that every match. READ THE RULES, read them again, read ALL the updates, delete all downloaded old Rules copies, & download a fresh copy of the rules after every set of updates (then read the rules again w/ the Updates applied), read every Q&A and refer back to questions as called out every time one is in the Q&A...Things constantly change. (Oh, and most importantly, forget everything you know from previous games!) Then ask Q&A questions if necessary, or something cannot be understood. Good Luck! |
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#39
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Re: Contested Containers
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#40
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Re: Contested Containers
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Last edited by pntbll1313 : 01-14-2015 at 09:48 AM. |
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#41
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Re: Contested Containers
Q27 Q. Can a human player move litter or totes during Auto? If yes, can human players cause litter or totes to enter a human player zone during Auto as long as said player doesn't cross the starting line?
FRC0095 on 2015-01-07 | 35 Followers A. There are no rules that prevent HUMAN PLAYERS from moving TOTES or LITTER once a MATCH begins (even in AUTO) or moving TOTES or LITTER in to the HUMAN PLAYER Zone, provided no one from the DRIVE TEAM crosses the STARTING LINE. |
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#42
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Re: Contested Containers
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#43
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Re: Contested Containers
They are considerably easier to acquire. For starters, they are close enough to one another such that a robot will be able to secure them simultaneously without a complicated (and likely flimsy) extension. Second, there is a "lane" of open carpet leading directly to the Step, presumably to make it more likely for teams to earn Coopertition points.
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#44
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Re: Contested Containers
I've had to re-iterate this to the veteran mentors on my team, since they're so used to the frame of mind that a low-scoring 'win' could be successful in prior years. That mindset won't even make it out of QF's this year.
10 Quals, 2 QF's, 3SF's, 2-3 Finals = 18 matches potentially at the average event. The competitiveness of the containers isn't what matters for 15 / 18 matches, only the raw score of our own alliance. If the "opponents" want to get those containers to just keep them away from us, let them waste their time. We'll just stack our 3 RC's on a bigger stack with a less cluttered field. It should really be emphasized that an entire robot should not focus on a strategy that only plays out 16% of the time for only (on average 6 / 50) 12% of teams. The strategy only works before finals if the alliance uses those containers. Given some of the discussions I've seen/heard, there is so little emphasis on what to do after the RC's are acquired, or even where to put them so they're out of the way of stacking. Getting to the containers on the step in a controlled manner and getting a single container from the step in a controlled manner is much more valuable long-term than something that "wrangles" 4 at a time back to the alliance all willy-nilly. Last edited by JesseK : 01-14-2015 at 11:50 AM. |
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#45
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Re: Contested Containers
Our bot can already build a stack of 6 from the load station as fast as our human can feed them. We are definitely NOT an elite team, so I see stacking from the chutes as being a lot faster than this discussion is accounting for. If just one of our partners can handle the RC bins (pick them up, get them noodled and place them on a short stack) then we will be able to use all the bins we can get.
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