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#1
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Last edited by IronicDeadBird : 15-01-2015 at 11:36. |
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#2
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Re: Stacking vs Capping vs ???
Comparing this thought to previous years (2013 for example) you either scored disks, climbed, or were some combination of the two. There were enough disks too rarely run out and enough room on the pyramid to allow for all three to climb. This year there are enough game pieces (and enough variety) and enough space on the scoring platforms that you can have three robots playing the same role.
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#3
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Re: Stacking vs Capping vs ???
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Robots that are effective at picking up and scoring totes from the feeder station (up to height xxx), robots that are effective at picking up and scoring containers from the ground, robots that are effective at picking up totes from the step and landfill and scoring them (up to height xxx), robots that are effective at picking up both containers and totes from the ground, robots that are effective at picking up containers from anywhere, robots that are effective at picking up containers from the ground and totes from the feeder station, ETC. There are quite a few different roles, and different types of these robots work together better with each other. |
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#4
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Re: Stacking vs Capping vs ???
I bet there will be (at least) two classes of stackers: ones that can make small stacks very quickly, and ones that can make small stacks into big stacks, perhaps at a slower rate. Feel free to sub-divide these into 'from human station' or 'from landfill' or whatever.
Take any of the Ri3D robots, for example, and pair them with a team that can make stacks of 3 totes really quickly. The 'pick and place one tote/stack' sort of design common to Ri3D could make stacks of 6 with one or two (careful) maneuver(s) while the second robot cranks out stacks of 3 totes wherever they can manage to place them. A third robot caps these stacks with cans, maybe with litter. This might be my ideal alliance... |
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