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#16
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I can see that but having a robot built for bins and noodles is low scoring due to the fact that you need to put it on one tote. A noodle and a bin on nothing is worth nothing and I dunno if it counts as unproccessed litter now that I think about it...
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#17
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Re: Stacking vs Capping vs ???
I guarantee you there will be at least one robot that has a failed tote manipulator and must rely on capping stacks. yes this puts pressure on the other two robots on the alliance to be able move totes but chances are pretty good that at least 1 of the 3 robots on an alliance can create stacks. That is part of the challenge of FRC, how do you design your robot to succeed without relying too much on your partners? To succeed in qualifications you usually need to be able to do everything in case your partners don't show up for a match. But once you reach eliminations you tend to get picked on your skill in one particular area.
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#18
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Re: Stacking vs Capping vs ???
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#19
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#20
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Re: Stacking vs Capping vs ???
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#21
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#22
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Re: Stacking vs Capping vs ???
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2013 was disks and climbing 2012 was baskets and balancing 2011 was tubes and minibots This year we have totes, bins and noodles that are worth different amounts in different arrangements. If the GDC had given us another way to score (different game piece or end game) then the game would get too complicated. |
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#23
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Anyway what I am hearing is there is stacking and capping. Correct me if I'm wrong of course Last edited by IronicDeadBird : 15-01-2015 at 13:02. |
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#24
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Re: Stacking vs Capping vs ???
A noodle in a bin is worth the same 6 in the landfill or 3 stacked totes. Depending on an alliances capabilities it might make more sense to move 6 noodles into the landfill or stack 3 totes. But a noodle in a bin on top of a stack is the most effective use of the noodle.
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#25
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#26
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Re: Stacking vs Capping vs ???
Well like I said it depends on an alliances capabilities but looking strictly at the points awarded to number of game pieces used the noodle in the bin is the best way to go. Especially since the highest level of play will see noodles in stacked bins. However if there is 5 seconds left in the match and you have no chance of getting in a noodle in a bin, by all means get the noodle on the other side of the field or get it in the landfill.
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#27
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Re: Stacking vs Capping vs ???
It all adds up for me. There are so many ways to build a robot this year, and some variety in how to get game pieces. We are planning to be able to do the "hard stuff", on our own, to maximize our alliance score. Assuming that our alliance partners will likely need both feeder stations for at least some of our matches, we plan to mainly get totes from the landfill, and make medium stacks with them. Then be able to cap our stacks, and stacks that our partners make, as well. The scoring platforms are relatively long, hopefully we'll not run out of room on them for stacks, but even if we do, it's a nice problem to have, it means you're racking up the points.
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#28
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Re: Stacking vs Capping vs ???
Seems to me this is the most understated strategy. There is no need to raise to over 6' if you start building a STACK by bottom stacking with a CONTAINER already on the first TOTE. The practicality of this strategy may change in competition, but it seems that most of the Ri3D didn't have too much trouble.
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#29
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#30
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