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#1
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Throwing Totes
Upon reading through the rules (by which I mean Ctrl+F for "throw"), there is nothing against throwing the totes. Is this a legitimate strategy? Because my team is seriously considering it...
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#2
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Re: Throwing Totes
Are you saying as in the robot throwing the totes or the human played throwing the totes? Also, did you check under "launch" ?
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#3
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Re: Throwing Totes
Throwing them where? Totes can enter the field of play by team members only through the Tote Chutes; if you want a robot to throw them, I suppose you could but if they break or go to the other side of the field, then expect some penalties.
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#4
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Re: Throwing Totes
The robot throwing the totes. I'm not even sure how it's planned to be used as a legitimate strategy. I'm just wondering if the rules say anything about it.
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#5
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Re: Throwing Totes
Well, if you think that throwing the totes might cause damage to them, then that's a violation of 3.2.3 G16... but otherwise throwing doesn't seem to be on the list of prohibited actions.
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#6
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Re: Throwing Totes
Correct me if I'm wrong but I assume that you mean throwing them over the step to the other alliance's side of the field to take out their tote stacks.
Quote:
I read the entire game manual for this year's game for the rules test my team issues for driving. Quote:
So basically, don't throw totes. ![]() The Manual: http://www.usfirst.org/sites/default...Manual0123.pdf Last edited by arichman1257 : 24-01-2015 at 20:17. Reason: Improper quoting format |
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#7
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Re: Throwing Totes
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To fellow Rochesterians, I would recommend against it. |
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#8
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Re: Throwing Totes
Considering the amount of danger you would be putting everyone around the field in I think Dante would have some very stern words for your team.
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#9
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Re: Throwing Totes
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#10
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Re: Throwing Totes
Popping a tote any large distance is very hazardous. If you are planning on using mad skills to shoot a tote onto the top of a stack I won't lie I considered it.
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#11
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Re: Throwing Totes
There's no reason to throw totes in this game, unless you're a team with infinite resources and the ability to shoot totes to create a stack (Even the poofs won't do it, dude.)
Interestingly enough one of 20's prototype intake mechanisms has the ability to shoot totes and aerial assist balls as an added "feature". It was pretty amusing to find when we were testing, but also a completely useless feature. In summary: Don't throw totes, focus on the tasks that matter and make sense in Recycle Rush. |
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#12
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Re: Throwing Totes
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#13
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Re: Throwing Totes
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#14
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Re: Throwing Totes
I would strongly consider it!
Throwing/launching is not prohibited. However, it has to be safe. If there is a decent chance of a game piece leaving the field you'll be in trouble. If it's not a long throw http://www.chiefdelphi.com/forums/sh...hreadid=132285 I bet you can get it to pass. As far as being the best strategy... don't worry about it! I regularly intentionally take odd ball strategies when I design (or especially play card and board games). Do I fail? A lot. Do I win? Sometimes. Do people laugh and say "Awesome! I can't believe that worked!"? Often. What do I hope to see this year? A thrower A double/triple/etc bot A conveyor Something longer than 12 ft A misshaped carousal |
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#15
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Re: Throwing Totes
Definitely want one of these regardless. Add that to my FRC shirt collection
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