Go to Post Never mind the imperial British Empire, the sun never sets on our FIRST season! - artdutra04 [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
View Poll Results: Are active intakes necessary to be competitive in Recycle Rush?
Yes 86 45.99%
No 101 54.01%
Voters: 187. You may not vote on this poll

 
 
Thread Tools Rating: Thread Rating: 7 votes, 5.00 average. Display Modes
Prev Previous Post   Next Post Next
  #20   Spotlight this post!  
Unread 25-01-2015, 22:59
Chief Hedgehog's Avatar
Chief Hedgehog Chief Hedgehog is offline
Mentor
FRC #4607 (C.I.S.)
Team Role: Coach
 
Join Date: May 2013
Rookie Year: 2012
Location: Becker, Minnesota
Posts: 543
Chief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond reputeChief Hedgehog has a reputation beyond repute
Re: Are active intakes necessary to be competitive in Recycle Rush?

Quote:
Originally Posted by BJC View Post
I really don't think this is the sort of thing that can or should be voted upon.

Recycle Rush, like all FRC games have been in the modern era, is about how many points/second your team's robot / alliance can score. The more points you score, the more competitive you are.

The robot generally goes through a cycle in order to score. Something like:
1. Move to game piece(s).
2. Pick up game piece(s).
3. Move to scoring area.
4. Score game piece(s).
5. Repeat.

How quickly do can do a cycle determines how many cycles you do which determines how many points you can score.

So when you ask, "is an active intake necessary to be competitive" the answer isn't a yes or a no. An active intake is beneficial if it decreases your cycle time. If you are able to score more cycles than the teams you are competing against you will win.

Cheers, Bryan
Very rightly stated. Intakes can be very powerful mechanisms if you are able to stack and score effectively and efficiently. However, if much time is consumed gathering totes on an intake - then you are losing time scoring.

Stacking needs to be the optimal goal. Then how you gather the tots is secondary. If you use forks or the Greenhorns design - a lot of stacking can be accomplished.

If you spend too much time creating an intake at the cost of your stacking mech - so will your gameplay suffer.
__________________

"An error does not become a mistake until you refuse to correct it" ~JFK
Reply With Quote
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 06:57.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi