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#1
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Human Player Strategies
With all the rule updates, it seems to me the GDC wants the HPs to load one Tote into the Tote Chute, open the door, repeat. This seems like it would take a fairly long time, 5ish seconds per tote. Has anyone thought of any good ideas to speed up this process? The only idea I can think of is to line 2 the totes up and push 2 through without letting the door close in between Totes.
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#2
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Re: Human Player Strategies
Can the two totes balance on the chute at the same time?
We are also concerned about the speed with which we can release the totes... Once we have a fully functional robot, we are going to play with some ideas... *It might be best to just send a big pile of totes into the field so that the robots can pick them up at will. (Though I picture a disorganized mess of a pile of totes...) * We are going to explore ways to use a two-person loading system. It would be a bit of a dance as only one can be in hte human player station at a time, but, at the least, each alliance will have an extra human player at all times, so it will be worth exploring. |
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#3
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Re: Human Player Strategies
Generally I would discourage throwing pool noodles, but I'm sure you already figured that one out.
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#4
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Re: Human Player Strategies
Why not throw the noodles? There are only a max of 7 you could score in containers.
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#5
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Re: Human Player Strategies
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Even if it isn't a hindrance to a machine, it can be an annoyance and potentially be a source for fouls (throwing them in at the wrong time or robot accidentally ripping one). I hope that teams use practice day to figure out if they can do it and play accordingly. |
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#6
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Re: Human Player Strategies
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With practice you should not worry about causing obstacles for your alliance, as they should all at least reach the landfill. If you take the human player position just as serious as other positions on the drive team (you should) you shouldn't worry about them causing fouls. It is not a foul for a robot to accidentally rip a noodle either. |
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#7
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Re: Human Player Strategies
From my understanding, there are no rules prohibiting Human Players moving game objects during autonomous, so long as the human player doesn't cross the starting line.
This means that the Human Player can start moving totes into the zone in autonomous by throwing them into the HP Zone, lowering the distance between cycles. |
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#8
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Re: Human Player Strategies
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#9
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Re: Human Player Strategies
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I was just trying to summarize why some teams would take that position - I think that the best strategy is what you describe: make a great HP and get those points. If your Alliance doesn't have a HP that can do it, then have them be another set of eyes on the field to coordinate the teams. As far as fouls go, unfortunately "accidentally" is a matter of Ref judgement, so that will vary from regional to regional. |
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#10
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Re: Human Player Strategies
Not only do you have to clear the Step, but you also have to clear the other Alliance's Land Fill (otherwise, they get a point for being in their landfill). You really want to get it behind a stack of totes to make it even more difficult for the other Alliance to quickly move the Litter into their landfill.
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#11
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Re: Human Player Strategies
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#12
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Re: Human Player Strategies
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#13
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Re: Human Player Strategies
The Human Player Zone is still defined as an "area", thus not an "infinitely tall volume" similar to the Landfill and AutoZones.
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As long as they are not simultaneously touching a tote (which is in contact with the chute) and the chute door, it appears at first glance this would be legal. This would satisfy the following rules, as well as significantly speed up the loading process I would imagine. Quote:
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#14
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Re: Human Player Strategies
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#15
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Re: Human Player Strategies
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The intent is almost certainly not to allow for cooperative chute-loading between human players, where one holds the door and the other is loading it, as that defeats the purpose of the entire chute and chute door system. I hope teams don't abuse this, because I could see the GDC re-defining this as a volume, thus rendering some other cooperative human player strategies illegal. |
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