Go to Post WHY ON EARTH WOULD YOU THROW AWAY THE QUADRATIC FORMULA?? - Katie_UPS [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rating: Thread Rating: 4 votes, 5.00 average. Display Modes
  #1   Spotlight this post!  
Unread 27-01-2015, 18:57
FIMAlumni's Avatar
FIMAlumni FIMAlumni is offline
Registered User
no team
Team Role: Alumni
 
Join Date: Mar 2013
Rookie Year: 2009
Location: Michigan
Posts: 124
FIMAlumni has a spectacular aura aboutFIMAlumni has a spectacular aura aboutFIMAlumni has a spectacular aura about
Human Player Strategies

With all the rule updates, it seems to me the GDC wants the HPs to load one Tote into the Tote Chute, open the door, repeat. This seems like it would take a fairly long time, 5ish seconds per tote. Has anyone thought of any good ideas to speed up this process? The only idea I can think of is to line 2 the totes up and push 2 through without letting the door close in between Totes.
  #2   Spotlight this post!  
Unread 27-01-2015, 19:22
MrJohnston MrJohnston is offline
Registered User
FRC #0948 (Newport Robotics Group (NRG))
Team Role: Teacher
 
Join Date: Feb 2013
Rookie Year: 2011
Location: Bellevue, WA
Posts: 378
MrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond reputeMrJohnston has a reputation beyond repute
Re: Human Player Strategies

Can the two totes balance on the chute at the same time?

We are also concerned about the speed with which we can release the totes... Once we have a fully functional robot, we are going to play with some ideas...

*It might be best to just send a big pile of totes into the field so that the robots can pick them up at will. (Though I picture a disorganized mess of a pile of totes...)

* We are going to explore ways to use a two-person loading system. It would be a bit of a dance as only one can be in hte human player station at a time, but, at the least, each alliance will have an extra human player at all times, so it will be worth exploring.
  #3   Spotlight this post!  
Unread 28-01-2015, 02:55
brandon.cottrell's Avatar
brandon.cottrell brandon.cottrell is offline
Vice President
FRC #1266 (The Devil Duckies)
Team Role: Leadership
 
Join Date: Nov 2013
Rookie Year: 2013
Location: San Diego
Posts: 235
brandon.cottrell has much to be proud ofbrandon.cottrell has much to be proud ofbrandon.cottrell has much to be proud ofbrandon.cottrell has much to be proud ofbrandon.cottrell has much to be proud ofbrandon.cottrell has much to be proud ofbrandon.cottrell has much to be proud ofbrandon.cottrell has much to be proud ofbrandon.cottrell has much to be proud of
Re: Human Player Strategies

Generally I would discourage throwing pool noodles, but I'm sure you already figured that one out.
__________________
2012 Battle at the Border Winners
2014 San Diego Regional Winners
2014 Las Vegas Engineering Inspiration
2015 Battle at the Border Winners
  #4   Spotlight this post!  
Unread 28-01-2015, 05:27
JohnFogarty's Avatar
JohnFogarty JohnFogarty is offline
Trapped under a pile of MECANUMS :P
AKA: @doctorfogarty
FTC #11444 (Garnet Squadron) & FRC#1102 (M'Aiken Magic)
Team Role: Mentor
 
Join Date: Aug 2009
Rookie Year: 2006
Location: Aiken, SC
Posts: 1,582
JohnFogarty has a reputation beyond reputeJohnFogarty has a reputation beyond reputeJohnFogarty has a reputation beyond reputeJohnFogarty has a reputation beyond reputeJohnFogarty has a reputation beyond reputeJohnFogarty has a reputation beyond reputeJohnFogarty has a reputation beyond reputeJohnFogarty has a reputation beyond reputeJohnFogarty has a reputation beyond reputeJohnFogarty has a reputation beyond reputeJohnFogarty has a reputation beyond repute
Re: Human Player Strategies

Why not throw the noodles? There are only a max of 7 you could score in containers.
__________________
John Fogarty
2010 FTC World Championship Winner & 2013-2014 FRC Orlando Regional Winner
Mentor FRC Team 1102 M'Aiken Magic
"Head Bot Coach" FTC Team 11444 Garnet Squadron
Former Student & Mentor FLL 1102, FTC 1102 & FTC 3864, FRC 1772, FRC 5632, FRC 4901
2013 FTC World Championship Guest Speaker
  #5   Spotlight this post!  
Unread 28-01-2015, 08:01
RunawayEngineer RunawayEngineer is offline
Master Commander of All Things Tech
AKA: Ches
FRC #0801 (Horsepower)
Team Role: Tactician
 
Join Date: Apr 2014
Rookie Year: 2003
Location: Merritt Island
Posts: 66
RunawayEngineer is a splendid one to beholdRunawayEngineer is a splendid one to beholdRunawayEngineer is a splendid one to beholdRunawayEngineer is a splendid one to beholdRunawayEngineer is a splendid one to beholdRunawayEngineer is a splendid one to beholdRunawayEngineer is a splendid one to behold
Re: Human Player Strategies

Quote:
Originally Posted by JohnFogarty View Post
Why not throw the noodles? There are only a max of 7 you could score in containers.
Results are mixed, but it seems like it has a low chance of success and a high chance of introducing another obstacle for your own alliance.
Even if it isn't a hindrance to a machine, it can be an annoyance and potentially be a source for fouls (throwing them in at the wrong time or robot accidentally ripping one).
I hope that teams use practice day to figure out if they can do it and play accordingly.
  #6   Spotlight this post!  
Unread 28-01-2015, 09:15
pntbll1313's Avatar
pntbll1313 pntbll1313 is offline
2052 Coach, Build/Electrical Mentor
AKA: Pete
FRC #2052 (KnightKrawler)
Team Role: Mentor
 
Join Date: Dec 2011
Rookie Year: 2007
Location: New Brighton, MN
Posts: 254
pntbll1313 has much to be proud ofpntbll1313 has much to be proud ofpntbll1313 has much to be proud ofpntbll1313 has much to be proud ofpntbll1313 has much to be proud ofpntbll1313 has much to be proud ofpntbll1313 has much to be proud ofpntbll1313 has much to be proud ofpntbll1313 has much to be proud ofpntbll1313 has much to be proud of
Re: Human Player Strategies

Quote:
Originally Posted by RunawayEngineer View Post
Results are mixed, but it seems like it has a low chance of success and a high chance of introducing another obstacle for your own alliance.
Even if it isn't a hindrance to a machine, it can be an annoyance and potentially be a source for fouls (throwing them in at the wrong time or robot accidentally ripping one).
I hope that teams use practice day to figure out if they can do it and play accordingly.
With practice it is very possible to throw LITTER over the step at a high percentage. I'm sure my team is not the only one to do tryouts. Have your human player practice throwing for a few hours a week for the next month. You'll be very surprised at how good a skilled human player will be this year. Unfortunately, many of the teams will not do this and will barely make it to their own landfill on a good toss. Hopefully those teams will realize this and give their LITTER to a better player. If you're underestimating the value of scoring 3-5 pieces of LITTER for 4 points a piece which is very possible, you should re-think that. The value could be the same as 10 scored totes, and it will absolutely have an impact on seeding.

With practice you should not worry about causing obstacles for your alliance, as they should all at least reach the landfill. If you take the human player position just as serious as other positions on the drive team (you should) you shouldn't worry about them causing fouls. It is not a foul for a robot to accidentally rip a noodle either.
__________________
2016 (mentor/drive-coach)
Quarter-Finalist-Einstein, Winner-Carson Division Champs, Winner-10K Lakes, Chairman's Award-10K Lakes, Finalists-Lake Superior,
Winner-MSHSL Robotics Competition

2015 (mentor/drive-coach)
Finalists-10K Lakes, Finalists-Lake Superior, Finalist-MSHL Robotics Competition, Quarter-Finalist-Galileo Division Champs
2014 (mentor/drive-coach)
Winner-10K Lakes, Winner-Lake Superior Winner-MSHSL Robotics Competition, Quarter-Finalist-Galileo Division Champs
2013 (mentor/drive-coach)
Winner-10K Lakes, Winner-Lake Superior, Winner-MSHSL Robotics Competition, Quarter-Finalist-Newton Division Champs
2012 (mentor/drive-coach)
Finalists-Lake Superior, Semi-Finalist-MSHSL State Championship, Semi-Finalists at 10,000 Lakes
2008-2011 (college mentor)
2007 (driver)
Quarter Finalist-Milwaukee
  #7   Spotlight this post!  
Unread 28-01-2015, 10:01
Edxu's Avatar
Edxu Edxu is offline
Strategy/Scouting Mentor
AKA: Edwin Xu
FRC #4476 (W.A.F.F.L.E.S Robotics)
Team Role: Mentor
 
Join Date: Jan 2013
Rookie Year: 2013
Location: Toronto, Canada
Posts: 190
Edxu has a brilliant futureEdxu has a brilliant futureEdxu has a brilliant futureEdxu has a brilliant futureEdxu has a brilliant futureEdxu has a brilliant futureEdxu has a brilliant futureEdxu has a brilliant futureEdxu has a brilliant futureEdxu has a brilliant futureEdxu has a brilliant future
Re: Human Player Strategies

From my understanding, there are no rules prohibiting Human Players moving game objects during autonomous, so long as the human player doesn't cross the starting line.

This means that the Human Player can start moving totes into the zone in autonomous by throwing them into the HP Zone, lowering the distance between cycles.
__________________
2013 FRC World Champions (1477, 1241, 610)
Queens University Computing Class of 2020


2013-2016: Team 610
2017-????: Team 4476
  #8   Spotlight this post!  
Unread 28-01-2015, 10:24
Brandon Ha Brandon Ha is offline
Registered User
FRC #0302 (Dragons)
Team Role: Electrical
 
Join Date: Mar 2012
Rookie Year: 2011
Location: Michigan
Posts: 48
Brandon Ha is on a distinguished road
Re: Human Player Strategies

Quote:
Originally Posted by Edxu View Post
From my understanding, there are no rules prohibiting Human Players moving game objects during autonomous, so long as the human player doesn't cross the starting line.

This means that the Human Player can start moving totes into the zone in autonomous by throwing them into the HP Zone, lowering the distance between cycles.
I do not think their concern is with moving totes around the zones but the length of input through the feeding station. It will require some coordination becuase of the length of a single feed cycle. They previously stated and I will quote, " 5 seconds per tote" with only one tote entering and exiting at a time leads to only some 25 totes entering through one side and there may be teams who say that will never be good enough.
__________________
We all make mistakes.
I make one everyday.
The important thing is.
( \_/ )
(^_^)
('') ('')
  #9   Spotlight this post!  
Unread 28-01-2015, 10:54
RunawayEngineer RunawayEngineer is offline
Master Commander of All Things Tech
AKA: Ches
FRC #0801 (Horsepower)
Team Role: Tactician
 
Join Date: Apr 2014
Rookie Year: 2003
Location: Merritt Island
Posts: 66
RunawayEngineer is a splendid one to beholdRunawayEngineer is a splendid one to beholdRunawayEngineer is a splendid one to beholdRunawayEngineer is a splendid one to beholdRunawayEngineer is a splendid one to beholdRunawayEngineer is a splendid one to beholdRunawayEngineer is a splendid one to behold
Re: Human Player Strategies

Quote:
Originally Posted by pntbll1313 View Post
With practice it is very possible to throw LITTER over the step at a high percentage. I'm sure my team is not the only one to do tryouts. Have your human player practice throwing for a few hours a week for the next month. You'll be very surprised at how good a skilled human player will be this year. Unfortunately, many of the teams will not do this and will barely make it to their own landfill on a good toss. Hopefully those teams will realize this and give their LITTER to a better player. If you're underestimating the value of scoring 3-5 pieces of LITTER for 4 points a piece which is very possible, you should re-think that. The value could be the same as 10 scored totes, and it will absolutely have an impact on seeding.

With practice you should not worry about causing obstacles for your alliance, as they should all at least reach the landfill. If you take the human player position just as serious as other positions on the drive team (you should) you shouldn't worry about them causing fouls. It is not a foul for a robot to accidentally rip a noodle either.
I know that some teams will be successful at it, which is why I said that results are mixed. I was a HP for 2 years, so I am happy to see them shine: a HP that contributes 40 points a match would be shiny indeed.
I was just trying to summarize why some teams would take that position - I think that the best strategy is what you describe: make a great HP and get those points. If your Alliance doesn't have a HP that can do it, then have them be another set of eyes on the field to coordinate the teams.
As far as fouls go, unfortunately "accidentally" is a matter of Ref judgement, so that will vary from regional to regional.
  #10   Spotlight this post!  
Unread 28-01-2015, 18:27
rich2202 rich2202 is offline
Registered User
FRC #2202 (BEAST Robotics)
Team Role: Mentor
 
Join Date: Jan 2012
Rookie Year: 2012
Location: Wisconsin
Posts: 1,275
rich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond reputerich2202 has a reputation beyond repute
Re: Human Player Strategies

Quote:
Originally Posted by pntbll1313 View Post
With practice it is very possible to throw LITTER over the step at a high percentage.
Not only do you have to clear the Step, but you also have to clear the other Alliance's Land Fill (otherwise, they get a point for being in their landfill). You really want to get it behind a stack of totes to make it even more difficult for the other Alliance to quickly move the Litter into their landfill.
  #11   Spotlight this post!  
Unread 29-01-2015, 07:59
BitBlt BitBlt is offline
Registered User
no team
 
Join Date: Jan 2015
Location: Orlando
Posts: 3
BitBlt is an unknown quantity at this point
Re: Human Player Strategies

Quote:
Originally Posted by rich2202 View Post
Not only do you have to clear the Step, but you also have to clear the other Alliance's Land Fill (otherwise, they get a point for being in their landfill). You really want to get it behind a stack of totes to make it even more difficult for the other Alliance to quickly move the Litter into their landfill.
In a robotics competition, with emphasis on STEM, why does FIRST even have an option for human players to score points? Seems dumb to work so hard for six weeks only to have lose a match because the other alliance could accurately throw a basketball. Pool noodles and qualifying based on average score make it a little more palatable, but it's still crazy.
  #12   Spotlight this post!  
Unread 29-01-2015, 09:20
pntbll1313's Avatar
pntbll1313 pntbll1313 is offline
2052 Coach, Build/Electrical Mentor
AKA: Pete
FRC #2052 (KnightKrawler)
Team Role: Mentor
 
Join Date: Dec 2011
Rookie Year: 2007
Location: New Brighton, MN
Posts: 254
pntbll1313 has much to be proud ofpntbll1313 has much to be proud ofpntbll1313 has much to be proud ofpntbll1313 has much to be proud ofpntbll1313 has much to be proud ofpntbll1313 has much to be proud ofpntbll1313 has much to be proud ofpntbll1313 has much to be proud ofpntbll1313 has much to be proud ofpntbll1313 has much to be proud of
Re: Human Player Strategies

Quote:
Originally Posted by rich2202 View Post
Not only do you have to clear the Step, but you also have to clear the other Alliance's Land Fill (otherwise, they get a point for being in their landfill). You really want to get it behind a stack of totes to make it even more difficult for the other Alliance to quickly move the Litter into their landfill.
Yes, the goal is to get it across the opponents landfill zone, but the risk/reward is worth trying even if you're only marginally successful. The fact that there are no winners or losers of each match only magnifies that. If you land it completely in the opposing alliance landfill you give 3/60 teams at the regional 1 point (raising the Qualification Average at the regional by .05 points each match you do this). If you have even 1 inch of that litter extending past their landfill, you give your own alliance 4 qualification points.


Quote:
Originally Posted by BitBlt View Post
In a robotics competition, with emphasis on STEM, why does FIRST even have an option for human players to score points? Seems dumb to work so hard for six weeks only to have lose a match because the other alliance could accurately throw a basketball. Pool noodles and qualifying based on average score make it a little more palatable, but it's still crazy.
Hey, at least it's not like 2009 Lunacy, where the essentially the ONLY way to score points was by having your human player do it.
__________________
2016 (mentor/drive-coach)
Quarter-Finalist-Einstein, Winner-Carson Division Champs, Winner-10K Lakes, Chairman's Award-10K Lakes, Finalists-Lake Superior,
Winner-MSHSL Robotics Competition

2015 (mentor/drive-coach)
Finalists-10K Lakes, Finalists-Lake Superior, Finalist-MSHL Robotics Competition, Quarter-Finalist-Galileo Division Champs
2014 (mentor/drive-coach)
Winner-10K Lakes, Winner-Lake Superior Winner-MSHSL Robotics Competition, Quarter-Finalist-Galileo Division Champs
2013 (mentor/drive-coach)
Winner-10K Lakes, Winner-Lake Superior, Winner-MSHSL Robotics Competition, Quarter-Finalist-Newton Division Champs
2012 (mentor/drive-coach)
Finalists-Lake Superior, Semi-Finalist-MSHSL State Championship, Semi-Finalists at 10,000 Lakes
2008-2011 (college mentor)
2007 (driver)
Quarter Finalist-Milwaukee
  #13   Spotlight this post!  
Unread 29-01-2015, 09:58
TheStrategyGuy TheStrategyGuy is offline
Registered User
no team
 
Join Date: Jan 2015
Location: The Manual
Posts: 4
TheStrategyGuy is an unknown quantity at this point
Re: Human Player Strategies

The Human Player Zone is still defined as an "area", thus not an "infinitely tall volume" similar to the Landfill and AutoZones.

Quote:
HUMAN PLAYER ZONE – the area bound by the white tape lines, HUMAN PLAYER STATION wall and edges of the carpet
Thus, is it not technically possible for one Human Player (and/or Driver) to operate the chute door while standing OUTSIDE (yet reaching over into) of the taped area near the operator consoles, while the second Human Player loads totes into the chute.

As long as they are not simultaneously touching a tote (which is in contact with the chute) and the chute door, it appears at first glance this would be legal.

This would satisfy the following rules, as well as significantly speed up the loading process I would imagine.

Quote:
G6-2 The CHUTE DOOR may only be operated by a DRIVER or HUMAN PLAYER.
Quote:
G5 Only one ALLIANCE member may be in each HUMAN PLAYER ZONE at a time
Thoughts?
  #14   Spotlight this post!  
Unread 29-01-2015, 10:15
petercooperjr's Avatar
petercooperjr petercooperjr is offline
Registered User
AKA: Peter Cooper Jr.
no team
 
Join Date: Mar 2014
Rookie Year: 1999
Location: Charlton, MA
Posts: 31
petercooperjr is an unknown quantity at this point
Re: Human Player Strategies

Quote:
Originally Posted by TheStrategyGuy View Post
The Human Player Zone is still defined as an "area", thus not an "infinitely tall volume" similar to the Landfill and AutoZones.
I mentioned this in my thread last week, that I'd like there to be some clarification on it. (And that I'd send in a Q&A on it if I had access to that.) I suspect that most refs would call a person standing outside the human player zone loading a tote into the chute while another player was in that zone as a G5 violation, or perhaps even just give a card for violating the spirit of the game/rules. (And really the chute system is there for safety reasons, so you can probably ban just about any odd shenanigans on those grounds anyway.)
  #15   Spotlight this post!  
Unread 29-01-2015, 10:22
Kevin Leonard Kevin Leonard is offline
Professional Stat Padder
FRC #5254 (HYPE), FRC #20 (The Rocketeers)
Team Role: College Student
 
Join Date: Oct 2011
Rookie Year: 2011
Location: Upstate New York
Posts: 1,254
Kevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond reputeKevin Leonard has a reputation beyond repute
Re: Human Player Strategies

Quote:
Originally Posted by TheStrategyGuy View Post
The Human Player Zone is still defined as an "area", thus not an "infinitely tall volume" similar to the Landfill and AutoZones.



Thus, is it not technically possible for one Human Player (and/or Driver) to operate the chute door while standing OUTSIDE (yet reaching over into) of the taped area near the operator consoles, while the second Human Player loads totes into the chute.

As long as they are not simultaneously touching a tote (which is in contact with the chute) and the chute door, it appears at first glance this would be legal.

This would satisfy the following rules, as well as significantly speed up the loading process I would imagine.

Thoughts?
My feeling is that the reason the human player zone is still an area and not a volume is such that other human players can pass totes to the human player in the human player zones, and similar tactics involving the other human players.

The intent is almost certainly not to allow for cooperative chute-loading between human players, where one holds the door and the other is loading it, as that defeats the purpose of the entire chute and chute door system.

I hope teams don't abuse this, because I could see the GDC re-defining this as a volume, thus rendering some other cooperative human player strategies illegal.
__________________
All of my posts are my opinion only and do not reflect the views of my associated teams.
College Student Mentor on Team 5254, HYPE - Helping Youth Pursue Excellence
(2015-Present)
Alumni of Team 20, The Rocketeers (2011-2014)
I'm attempting a robotics blog. Check it out at RocketHypeRobotics.wordpress.com Updated 10/26/16
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 05:50.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi