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#46
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Re: Driving: Tank, Arcade or FPS?
Ken,
This is the first, and so far only, substantive argument I've heard in favor of two-stick tank drive. Congratulations! For that maneuver, the one-side pivot, I would suggest setting the right and left bumper buttons on a controller to disable all output to one drive-train side, or prevent any reverse movement on one drive-train side (obviously correlated to the button's side). This should be trivially easy to implement in code and result in the control scheme that you desire. In 2012 we used a similar type of control to align to the bridge, except instead of controller buttons we used two limit switches on our bridge-lowering mechanism to turn off one, or the other, drives. |
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#47
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Re: Driving: Tank, Arcade or FPS?
330 used single stick arcade from 1998-2004 and tank from 2005-2014. Regional winning percentage with arcade was 27%, and with tank it is 42%.
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#48
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Re: Driving: Tank, Arcade or FPS?
Quote:
We are going with H-Drive this year, so our controls are as follows: Left Thumbstick = forward, back, strafe L/R Right Thumbstick: Left = turn left, Right = turn right Directional buttons = precise directional movements (50% speed of Left Thumbstick) This is an entirely different world than what I'm accustomed to (back when I drove a long time ago, using joysticks instead of videogame controllers), but the kids seem to work well with it, so that's all that matters to me. |
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#49
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Re: Driving: Tank, Arcade or FPS?
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Why do you (apparently) think that the change in control scheme resulted in more wins? Last edited by JamesCH95 : 02-02-2015 at 09:49 AM. |
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