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  #16   Spotlight this post!  
Unread 26-01-2015, 16:21
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Re: Throwing Totes

Quote:
Originally Posted by GrifBot View Post
Those were two clips pieces together.
Yes, I know. But hey, It's the idea that counts!
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Unread 26-01-2015, 20:24
Kevin Leonard Kevin Leonard is offline
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Re: Throwing Totes

Quote:
Originally Posted by Fields View Post
I would strongly consider it!

Throwing/launching is not prohibited. However, it has to be safe. If there is a decent chance of a game piece leaving the field you'll be in trouble. If it's not a long throw http://www.chiefdelphi.com/forums/sh...hreadid=132285 I bet you can get it to pass.

As far as being the best strategy... don't worry about it! I regularly intentionally take odd ball strategies when I design (or especially play card and board games).
Do I fail? A lot.
Do I win? Sometimes.
Do people laugh and say "Awesome! I can't believe that worked!"? Often.


What do I hope to see this year?
A thrower
A double/triple/etc bot
A conveyor
Something longer than 12 ft
A misshaped carousal
I'm going to discourage this- not because I want to discourage creativity in design, but for two reasons:

1) Safety. If a volunteer gets a concussion because an uncontrolled or poorly controlled robot fires a tote into their face, both that volunteer and that team are going to have serious issues.

2) Its not reasonable. This is a stacking game. Tote-tossing can easily draw fouls if it lands on the other side, it can easily knock over other stacks on your side, and its very difficult to actually stack totes this way.
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  #18   Spotlight this post!  
Unread 26-01-2015, 20:31
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Re: Throwing Totes

Benefits: Faster stacking (hopefully), less driving (hopefully)

Drawbacks: Lots of misses, high chance for penalties (multiple types, some with red cards attached), high safety risk due to flying heavy objects.

Ya know, just a quick look says that maybe I should not try this. Two possible benefits vs at least three definite drawbacks.
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  #19   Spotlight this post!  
Unread 26-01-2015, 23:23
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Re: Throwing Totes

Quote:
Originally Posted by GrifBot View Post
Those were two clips pieces together.
No way! Next you'll be telling me this was fake.
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  #20   Spotlight this post!  
Unread 27-01-2015, 10:50
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Re: Throwing Totes

This strategy is only valid if your robot is throwing totes through some window like frame on your robot. Call your robot "The Defenestrator!"
  #21   Spotlight this post!  
Unread 27-01-2015, 11:00
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Thumbs down Re: Throwing Totes

Throwing totes seems like a big safety hazard, given that:
1. It's unexpected; this year isn't a projectile game.
2. The totes are hard; past FRC projectiles have been soft to cushion impact
3. The totes are massive; about three times the weight of the Aerial Assist ball.
4. The totes have corners. They are not balls that are pretty much flat when they hit you.
5. There's no netting like in 2013 to prevent tote-alling something.

All of these mean that a flying tote is much more prone to damaging something than an Aerial Assist ball, and there were some incidents with those if memory serves correctly...

If I were a ref I'd be disabling a robot that is throwing totes based on this alone...
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  #22   Spotlight this post!  
Unread 30-01-2015, 19:11
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Re: Throwing Totes

Considering that the Cheesy Poofs are throwing totes, I'd say it's a viable strategy. https://www.facebook.com/video.php?v...type=2&theater
  #23   Spotlight this post!  
Unread 30-01-2015, 20:58
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Re: Throwing Totes

Quote:
Originally Posted by Mike Marandola View Post
No, because that's "tote"ally legit.
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  #24   Spotlight this post!  
Unread 31-01-2015, 08:39
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Re: Throwing Totes

You mean like this?

https://m.youtube.com/watch?v=n8wQOAa35HU

Because I can't see that idea backfiring. At all.

If you're seriously considering this, you may want to revisit your game analysis matrix. Something tells me you've jumbled a weighting factor somewhere. Just a hunch.
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