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#1
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Re: Best FIRST game...
Reserving my comments to the four recent games since I've been involved:
1 - Rebound Rumble - Easy to follow / straight-forward auto / excellent end-game...AND I LIKED THE COOPERTITION BRIDGE! ...There...I said it! 2 - Aerial Assist - Again, fun to watch / exciting matches / Negative: too destructive and match outcomes dependent upon major foul points 3 - Ultimate Ascent - Negatives: Complex from a viewer standpoint / Horrible real-time scoring / End game did not "mesh" well with the rest, and was too difficult to do well 4 - Recycle Rush - Negative: All or Nothing Autonomous means that any unplanned "dead robot" will result in zero points. Only the very best teams will have a potentially "game-changing" auto. |
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#2
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Re: Best FIRST game...
For me (note that I'm a strategist), it's Aerial Assist, followed closely by Ultimate Ascent. It seems to me that they've been the most exciting when played at a high level; Einstein last year was one of the most unbelievable series of matches I've ever experienced.
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#3
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Re: Best FIRST game...
My favorite by far is 2005. It was simple and easy to explain to spectators, and still had a challenge to it. Plus you still had the element of suspense when teams got to 15+ tetras on the center goal. You never knew if you were going to knock the stack down. It was like a giant game of Jenga in the last few seconds.
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#4
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Re: Best FIRST game...
Minus the problems with reffing, I'd say Aerial Assist is my clear favorite. After that, Overdrive or Ultimate Ascent.
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#5
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Re: Best FIRST game...
2005 - Tough Challenge, good strategy, switch to 3v3
2007 - AMAZING for Strategy 2006 - I really liked the way they did different periods. 2013 - Pyramids!?!?! 2012 - interesting 2010 - Soccer and 469 + 1114 How did that alliance loose!!!?!?! 2014 - Really good set of matches on Einstein 2011 - Best Auto End game was worth way too much points 2008 - So Confusing 2009 - I never really liked bumper cars. |
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#6
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Re: Best FIRST game...
I guess I'm the only one here that preferred 2010 Breakaway over the rest. I don't mind a little physicality in a game, I think it adds to the excitement for the spectators.
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#7
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Re: Best FIRST game...
My favorite games have to be the past two years, Ultimate Ascent and Aerial Assist, in that order.
They were both games that were exciting to watch, and had a variety of strategies that could win the game. I like games where an inferior Alliance can beat a technically superior Alliance by playing the game intelligently, but robot skill still matters. With that in mind, I prefer games that give the advantage to the offense rather than the defense, and as such my favorite games are as follows: Ultimate Ascent Aerial Assist Breakaway Rebound Rumble Aim High Overdrive Logomotion Rack and Roll Raising the Bar (Everything else) |
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#8
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Re: Best FIRST game...
Quote:
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#9
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Re: Best FIRST game...
I've only been on FIRST for 3 years, so my favorites go as such:
2014 Aerial Assist. Gosh was it fun. When driving you were having fun and able to work with other teams and last minute moves could mean a win or loss for your alliance (I was the operator and in one of my alliance's semi-finals matches I released a truss shot right before the timer went off and it gave us the extra points to win the match... you could say I was excited ). 2015 Recycle Rush. I think this year is going to be a good one. I think that it will be more strategy and selectively choosing alliances. Especially in the playoffs when top seeded alliances will probably go for teams that can do what their robot can't instead of three amazing robots that could do the same exact thing and one being downgraded. I like that your robot almost has to have a specialty to do well. Should be good. 2013 Ultimate Ascent. I don't know, I didn't love this one. It was more of an in the air game than down on the robots' level (shooting frisbees high with no passing or such interaction like Aerial Assist). It is definitely my least favorite so far. |
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#10
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Re: Best FIRST game...
I have participated in every game since 2001, and here are my thoughts on the games that I have observed.
Ultimate Ascent (2013) and Rebound Rumble (2012) were heads and shoulders above the games that came previously (or since). Excellent mix of scoring challenges, a good offense-defense balance, linear scoring, a nice mix of autonomous challenges, fun to watch, AMAZING endgames, some mobility challenges to consider (going under/over obstacles), worthwhile vision challenges, relatively easy to explain. Oh, and relatively open parts utilization rules compared to prior seasons. Some nits to pick (like the Coopertition Bridge aspect in 2012, and the fact that climbing should have been worth more points in 2013), but all around excellent games. Next I put Aim High (2006). It was a simple high volume shooting game, and the first time the vision challenge was worthwhile. FIRST Frenzy (2004) was a nightmare to explain, but it was a fantastically intricate challenge with many ways to score and led to highly varied designs. Triple Play (2005) had an elegantly simple game mechanic (tic tac toe) and was always exciting to watch (though they should have done something different with the endgame). Breakaway (2010) was a great idea, but would have been executed better with more lenient robot rules regarding ball possession. Rack N Roll (2007) too often degenerated into a defense-fest, but it was a nice scoring challenge and a really interesting endgame. Would have been better with linear scoring and some sort of mechanism for limiting defense. Overdrive (2008) was exciting to watch, but a little too simplistic for my liking. Would have been better with an additional game piece or a more heavily emphasized endgame objective. Aerial Assist (2014) was awesome during Championship eliminations, and painful to watch just about any other time. The rules led to too much referee subjectivity, the autonomous challenge was such that you were better off not to try than to try and fail, and 4 out of 6 robots had no offensive objective at any given time, leading to scrums. I maintain that the game would have been MUCH more interesting if the truss had been only 18" off the ground ![]() Logomotion (2011) remedied the defense balance of 2007, but maybe a little bit too much. The endgame challenge was the worst that FIRST has ever given us, and the scoring system was terrible. The IRI rule changes made the game a little more palatable. Stack Attack (2003) had the original autonomous mode, and some interesting strategic aspects due to the nontraditional scoring mechanism, but was once again totally broken by having too much defense (and said nontraditional scoring mechanism). Zone Zeal (2002) was a stump pulling contest. Lunacy (2009) was like watching children play rugby. Diabolical Dynamics (2001) is alone at the bottom because without robots interacting, who cares? (I will not rate Recycle Rush until after the season, but you can probably infer my opinion from my ranking of similar games...) |
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#11
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Re: Best FIRST game...
For me, it's Ultimate Ascent (2013). Nothing else comes close.
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#12
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Re: Best FIRST game...
1.) Ultimate Ascent
- Huge mix of robot designs and challenges (shooting, climbing, picking up off floor, etc.) - Very exciting to watch; lots of robot movement and action 2.) Logo Motion - Minibot challenge was fun to design and work with - Fun game to watch 3.) Rebound Rumble - Many different cool robot designs - Triple balancing was very exciting to watch |
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#13
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Re: Best FIRST game...
I've only done 1 other competition which was Ultimate Ascent in 2013. It was outstanding and changed my outlook on how I was going to plan the rest of my life. So I'd have to say Ultimate Ascent.
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#14
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Re: Best FIRST game...
2011 best endgame, 2009 best feild... or perhaps...
Seriously, 2013 easy. Best field, main game, game piece, best rule set, and best overall. The Frisbee shooter is still the coolest thing in our shop, and the ammo doesn't wear out or deflate. 2012 for best endgame and 2nd best field, balancing on the bridge was incredibly fun. |
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#15
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Re: Best FIRST game...
My list goes as follows:
2004 (FIRST Frenzy: Raising The Bar): Yeah, it was my rookie year so I was easily impressed--but the diversity of viable robots is unparalleled today, and those ball trays were just dope. 2012 (Rebound Rumble): This and Ultimate Ascent duke it out for the #2 spot, but I'm going to give it to Rebound Rumble. Both had exciting autonomous and teleop strategies, but Rebound Rumble's endgame was more consistently thrilling top to bottom while Ultimate Ascent could easily end with nobody going past Level 1 on the pyramid. 2013 (Ultimate Ascent): See above. 2006 (Aim High): Best autonomous mode they've ever done. The endgame wasn't too thrilling, but the action was great from start to finish. 2014 (Aerial Assist): This game would've been better with improved implementation (refs were overloaded for sure), but I still enjoyed it greatly. Lots of action, easy to track two balls, tons of strategy plays. You could explain it in a tweet. 2009 (Lunacy): Super fun engineering challenge. Human players might've been a little strong in the game, but the strategies to score while you protect your neck were very exciting. 2008 (FIRST Overdrive): Still a very enjoyable game, but I think Aerial Assist did launching exercise balls better and Rebound Rumble did limited human player control in autonomous better. 2011 (Logomotion): Slide this one notch up if you're playing under IRI rules. The game concept was fun, but the minibots just got out of hand. When you're expecting to smoke two $30-something motors every single match just to have a hope at winning, there's a problem. 2007 (Rack 'N Roll): Some cool elements here, but the dedicated rampbot with nothing to do until the last 30 seconds harmed it. When all you have is a hammer, everything looks like a nail. (And this was also the year BaneBots gearboxes came in the kit. Remember that saga?) 2005 (Triple Play): This was the first game I ever coached in. From the driver station or from the stands, it was murderous to tell who was winning at a glance. 2010 (Breakaway): Low scores, 99% of robots look the same due to high bumpers and limited ball control, few hangs and all of what, two suspensions all year? I watched the eliminations at IRI and didn't get thrilled. Next. |
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