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#26
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Re: Best FIRST game...
My list goes as follows:
2004 (FIRST Frenzy: Raising The Bar): Yeah, it was my rookie year so I was easily impressed--but the diversity of viable robots is unparalleled today, and those ball trays were just dope. 2012 (Rebound Rumble): This and Ultimate Ascent duke it out for the #2 spot, but I'm going to give it to Rebound Rumble. Both had exciting autonomous and teleop strategies, but Rebound Rumble's endgame was more consistently thrilling top to bottom while Ultimate Ascent could easily end with nobody going past Level 1 on the pyramid. 2013 (Ultimate Ascent): See above. 2006 (Aim High): Best autonomous mode they've ever done. The endgame wasn't too thrilling, but the action was great from start to finish. 2014 (Aerial Assist): This game would've been better with improved implementation (refs were overloaded for sure), but I still enjoyed it greatly. Lots of action, easy to track two balls, tons of strategy plays. You could explain it in a tweet. 2009 (Lunacy): Super fun engineering challenge. Human players might've been a little strong in the game, but the strategies to score while you protect your neck were very exciting. 2008 (FIRST Overdrive): Still a very enjoyable game, but I think Aerial Assist did launching exercise balls better and Rebound Rumble did limited human player control in autonomous better. 2011 (Logomotion): Slide this one notch up if you're playing under IRI rules. The game concept was fun, but the minibots just got out of hand. When you're expecting to smoke two $30-something motors every single match just to have a hope at winning, there's a problem. 2007 (Rack 'N Roll): Some cool elements here, but the dedicated rampbot with nothing to do until the last 30 seconds harmed it. When all you have is a hammer, everything looks like a nail. (And this was also the year BaneBots gearboxes came in the kit. Remember that saga?) 2005 (Triple Play): This was the first game I ever coached in. From the driver station or from the stands, it was murderous to tell who was winning at a glance. 2010 (Breakaway): Low scores, 99% of robots look the same due to high bumpers and limited ball control, few hangs and all of what, two suspensions all year? I watched the eliminations at IRI and didn't get thrilled. Next. |
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