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Unread 08-02-2015, 16:21
curtis0gj curtis0gj is offline
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Re: Limit Swtich Help

Jon Stratis, does this look okay I feel as if I don't need to set my limit switches to true/false in the if statements also should I add any timer delays?

Code:
    public void operatorControl() {
    	
    	while (isOperatorControl() && isEnabled()) {
    	    double leftaxis = xbox.getRawAxis(1);
    	    double rightaxis = xbox.getRawAxis(4);
    	    double rightyaxis = xbox.getRawAxis(5);
            robot.arcadeDrive(stick.getY() * 0.5, stick.getX() * 0.5); //Change the 0.5 for sensitivity, I removed get throttle I may need it again.
            limitPressed = limit.get(); 
            limitPressed2 = limit2.get();
            limitPressed3 = limit3.get();
            limitPressed4 = limit4.get();
            
            /* REMINDER limitPressed is an opposite type of limit switch!
             * victor1 and victor2 will power the lead screw.
             * victor3 will open and close arms.
             * limitPressed will be the bottom of the lead screw.
             * limitPressed2 will be the top of the lead screw.
             * limitPressed3 will the for the left minimum arm distance.
             * limitPressed4 will be for the max arm distance.
             * The print lines are helpful for testing boolean states.
            //System.out.println("limitPressed=" + limitPressed); //Read the RoboRIO log for some values.
            //System.out.println("limitPressed2=" + limitPressed2);
            //System.out.println("limitPressed3=" + limitPressed3);
            //System.out.println("limitPressd4=" + limitPressed4);
            */

            if(-leftaxis > 0.5 && limitPressed2 == true) {
            	victor1.set(1);
            	victor2.set(1);
            } else if(leftaxis > 0.5 && limitPressed == false) {
            	victor1.set(-1);
            	victor2.set(-1);
            } else {
            	victor1.set(0);
            	victor2.set(0);
            }
            
            if(-rightyaxis > 0.5 && limitPressed4 == true) {
            	victor3.set(1);
            } else if(rightyaxis > 0.5 && limitPressed3 == true) {
            	victor3.set(-1);
            } else {
            	victor3.set(0);
            }
            
            if(-rightaxis > 0.5) {
            	spike1.set(Relay.Value.kForward);
            	spike2.set(Relay.Value.kForward);
            } else if(rightaxis > 0.5) {
            	spike1.set(Relay.Value.kReverse);
            	spike2.set(Relay.Value.kReverse);     
            } else {
            	spike1.set(Relay.Value.kOff);
            	spike2.set(Relay.Value.kOff);            	
            }
    	}
    }
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