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Re: Properly calling a Logitech Attack 3 Joystick Class
I concur with Alan. Making a specific derivative of Joystick is the way to go. I think there's a mis-understanding with what this means. The following links will show an example of deriving jankyXBoxJoystick from Joystick - cpp and header folllow...
https://github.com/FRCTeam1967/FRCTe...oxJoystick.cpp
https://github.com/FRCTeam1967/FRCTe...XboxJoystick.h
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Bob Wolff - Software from the old-school
Mentor / C / C++ guy
Team 1967 - The Janksters - San Jose, CA
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