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Unread 26-02-2015, 01:50
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Re: The math of the cans...

Gamesense had a good discussion on this. Your alliance still has to execute even if you get all 4 cans off the step. A knocked over stacked could end an alliances hope at making it out of any round.

Also noodles in the RCs mean that the opposite alliance needs another 3 totes per stack to catch up. There is something to be said for efficiently noodling the cans and ensuring the noodles stay in the cans. One of the reasons why so many people are amazed by 148 is their ability to play two different roles. They can both acquire cans, put noodles in them and put them on top of stacks while they stack at the same time. If that gives them an extra stack or possibly two out of the feeder station (say 4 or 5 by one robot with littered RCs on top) that is a huge advantage.

The average stacks per robot gets harder as more good teams get on an alliance. 30 totes behind the glass (5 stacks) and 18 right side up in the landfill (3 stacks). The 9th stack is likely way slower for even the best alliances since it's either upside down or pulled from the step.

The arms race (as talked about on GameSense) will be very interesting this year. It's going to be like 2011 but worse since teams can keep throwing power, weight, and design time at it. 3310 has set the bar at their reported 1/4 sec pull. I'm waiting for the 1st team to start wind tunnel testing their mechanism to reduce drag.
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Unread 26-02-2015, 02:08
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Re: The math of the cans...

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Originally Posted by AllenGregoryIV View Post
The arms race (as talked about on GameSense) will be very interesting this year. It's going to be like 2011 but worse since teams can keep throwing power, weight, and design time at it. 3310 has set the bar at their reported 1/4 sec pull. I'm waiting for the 1st team to start wind tunnel testing their mechanism to reduce drag.
start wind tunnel testing?
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Unread 26-02-2015, 02:10
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Re: The math of the cans...

Common, who doesn't like seeing an entire season decided in less than a quarter of a second?
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Unread 26-02-2015, 02:19
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Re: The math of the cans...

that's how breakaway was on einstein. If you didn't stop....469(?) in autonomous you lost the match.
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Unread 26-02-2015, 02:22
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Re: The math of the cans...

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469(?)
Yes, 469.
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Unread 26-02-2015, 10:28
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Re: The math of the cans...

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Originally Posted by faust1706 View Post
that's how breakaway was on einstein. If you didn't stop....469(?) in autonomous you lost the match.
You may want to take a look at the way things turned out again...
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Unread 26-02-2015, 11:27
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Re: The math of the cans...

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that's how breakaway was on einstein. If you didn't stop....469(?) in autonomous you lost the match.
Not necessarily...
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Unread 26-02-2015, 15:23
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Re: The math of the cans...

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Originally Posted by faust1706 View Post
that's how breakaway was on einstein. If you didn't stop....469(?) in autonomous you lost the match.
For those of us that weren't involved in FRC back then, what did they do that was so great?
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Unread 26-02-2015, 15:25
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Re: The math of the cans...

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For those of us that weren't involved in FRC back then, what did they do that was so great?
Navigated to the platform and mechanically locked themselves in position to roll all the balls returned into play back into the goal.
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Unread 26-02-2015, 15:33
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Re: The math of the cans...

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Originally Posted by x86_4819 View Post
For those of us that weren't involved in FRC back then, what did they do that was so great?
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Originally Posted by Jared Russell View Post
Navigated to the platform and mechanically locked themselves in position to roll all the balls returned into play back into the goal.
They did it so smoothly that it looks like that's what was supposed to happen. You have to watch another match from that year to appreciate it.
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Unread 26-02-2015, 15:55
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Re: The math of the cans...

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They did it so smoothly that it looks like that's what was supposed to happen. You have to watch another match from that year to appreciate it.
This was not something that was easy to do within the framework of the rules that year, either.
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Unread 26-02-2015, 17:09
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Re: The math of the cans...

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Originally Posted by faust1706 View Post
that's how breakaway was on einstein. If you didn't stop....469(?) in autonomous you lost the match.
Nobody stopped 469 in autonomous on Einstein.
469 didn't win Einstein.

Even with an overwhelming strategy, you still have to execute. Getting the cans alone is not a chokehold strategy.
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Unread 26-02-2015, 17:51
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Re: The math of the cans...

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Originally Posted by Lil' Lavery View Post
Nobody stopped 469 in autonomous on Einstein.
469 didn't win Einstein.

Even with an overwhelming strategy, you still have to execute. Getting the cans alone is not a chokehold strategy.
I take this quote as one example of all of the similar quotes in this thread; yours just happens to be short.

I disagree with this viewpoint because this game is totally different from 2010. There is a limited number of cans and totes, to the point where if all the cans are acquired at the highest levels it is likely that no other can grabbers can compete.
I did my math with something that solely grabs cans. Add a drivetrain and a can topper and it becomes unstoppable.
I will elaborate on this later.
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Unread 26-02-2015, 18:08
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Re: The math of the cans...

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Originally Posted by asid61 View Post
I take this quote as one example of all of the similar quotes in this thread; yours just happens to be short.

I disagree with this viewpoint because this game is totally different from 2010. There is a limited number of cans and totes, to the point where if all the cans are acquired at the highest levels it is likely that no other can grabbers can compete.
I did my math with something that solely grabs cans. Add a drivetrain and a can topper and it becomes unstoppable.
I will elaborate on this later.
While this is correct, it is only applicable at the highest levels of play. Until then the value of the RCs on the step is very low ... especially if they go unused.
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Unread 26-02-2015, 18:40
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Re: The math of the cans...

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Originally Posted by asid61 View Post
I take this quote as one example of all of the similar quotes in this thread; yours just happens to be short.

I disagree with this viewpoint because this game is totally different from 2010. There is a limited number of cans and totes, to the point where if all the cans are acquired at the highest levels it is likely that no other can grabbers can compete.
I did my math with something that solely grabs cans. Add a drivetrain and a can topper and it becomes unstoppable.
I will elaborate on this later.
You're missing the point. I wasn't disputing the importance of the cans from a game theory perspective. I'm simply pointing out you still have to execute after obtaining the cans. Unlike controlling the goals in 2002, acquiring the cans is not a chokehold on its own. The cans AND scoring points are a chokehold. If you don't execute in the scoring department, you don't win.

Obviously the teams at the highest level of play should be able to execute in almost every match. However, almost every match is not the same as every match. Mistakes still happen, sometimes crippling ones. Look no further than the Einstein finals in 2010 for proof of that.

The alliances that win the battle for the center step will undoubtedly have an incredibly high winning percentage. However, that winning percentage will not be 100%
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