Go to Post You can either spend lots of energy complaining about it and whining or you can try to figure out how to make a positive experience from the whole thing. - dlavery [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rate Thread Display Modes
  #46   Spotlight this post!  
Unread 09-03-2003, 20:36
Jeff Waegelin's Avatar
Jeff Waegelin Jeff Waegelin is offline
El Jefe de 148
AKA: Midwest Refugee
FRC #0148 (Robowranglers)
Team Role: Engineer
 
Join Date: Aug 2001
Rookie Year: 2001
Location: Greenville, TX
Posts: 3,132
Jeff Waegelin has a reputation beyond reputeJeff Waegelin has a reputation beyond reputeJeff Waegelin has a reputation beyond reputeJeff Waegelin has a reputation beyond reputeJeff Waegelin has a reputation beyond reputeJeff Waegelin has a reputation beyond reputeJeff Waegelin has a reputation beyond reputeJeff Waegelin has a reputation beyond reputeJeff Waegelin has a reputation beyond reputeJeff Waegelin has a reputation beyond reputeJeff Waegelin has a reputation beyond repute
What about higher human stacks? Did anyone build a human stack higher than 4?
__________________
Jeff Waegelin
Mechanical Engineer, Innovation First Labs
Lead Engineer, Team 148 - The Robowranglers
Reply With Quote
  #47   Spotlight this post!  
Unread 09-03-2003, 20:46
DirtyBird213's Avatar
DirtyBird213 DirtyBird213 is offline
Registered User
AKA: Dean Joyal
FRC #0213 (Dirty Birds)
Team Role: Coach
 
Join Date: Nov 2002
Rookie Year: 1993
Location: Keene, NH
Posts: 65
DirtyBird213 is on a distinguished road
One team did place a stack of 6 (at the BAE), one human player placed 4, and the other player ran over with 2 and barely made it back out in time. However the other team knocked it down very quickly!
The most popular placement was 2 stacks of 2, or a standard 4.
Reply With Quote
  #48   Spotlight this post!  
Unread 09-03-2003, 21:18
Ryan Foley Ryan Foley is offline
Registered User
FRC #5687 (The Outliers)
Team Role: Mentor
 
Join Date: Jun 2002
Rookie Year: 2001
Location: ME
Posts: 447
Ryan Foley has a reputation beyond reputeRyan Foley has a reputation beyond reputeRyan Foley has a reputation beyond reputeRyan Foley has a reputation beyond reputeRyan Foley has a reputation beyond reputeRyan Foley has a reputation beyond reputeRyan Foley has a reputation beyond reputeRyan Foley has a reputation beyond reputeRyan Foley has a reputation beyond reputeRyan Foley has a reputation beyond reputeRyan Foley has a reputation beyond repute
it seemed to me (at BAE) that the winner was almost always determined by which way the boxes fell on the ramp. If the boxes on the ramp fell towards the red zone, red most often won, from the matches i saw at least. Once alliance A had most of the bins fall into their zone, alliance B had their work cut out for them trying to clear out alliance A's end zone, so they didnt have enough time to try and get some points for themselves.

stacking? only stacks you could actually make consistantly were the human player stacks. Robot-made stacks were extremely rare.
__________________
Ryan

FRC #5687: The Outliers [2015-?]
FRC #1995: Fatal Error [2007-2009]
FRC #350: Timberlane Robotics [2001-2004]

FRC/FLL volunteer since 2005
Reply With Quote
  #49   Spotlight this post!  
Unread 09-03-2003, 22:54
Tonay K Tonay K is offline
Registered User
no team
 
Join Date: Jan 2003
Location: Frisco, Texas
Posts: 22
Tonay K is an unknown quantity at this point
Send a message via AIM to Tonay K
When I first got to the Sac regional and saw the bins fall at the start, I quickly came to the conclusion that whichever way the boxes fell, so too fell the match. Our robot was able to play effective defense by shoving boxes out the back or sides of an opponents zone, sometimes affecting the outcome in our favor. Don't be fooled by your first impression, these bins can be easily moved out of the scoring zone without picking them up. This seemed to be a very effective way of lowering your opponents score to the point where either you won, or you brought your average opponent score down and raised your rank.
Reply With Quote
  #50   Spotlight this post!  
Unread 09-03-2003, 23:11
Eric G Eric G is offline
Registered User
#0343 (Metal In Motion)
 
Join Date: Mar 2003
Location: Seneca, SC
Posts: 15
Eric G is an unknown quantity at this point
VCU Regional

As far as stacking goes, there were two teams at the VCU regionals that I saw successfully stack boxes.

388 stacked one on another using a salad tong approach. They could lift a box in any configuration. <Good Job Grundy!!>

435 had a 3 sided stacker with surgical tubing on a frame to grab under the lip of each stack. They appeared to only be able to pick up stacks in the up right position. They always worked on stacks whether they won or not. They created a 6 stack and won with it.

Humans created stacks of 5 and 6 frequently. Normally the stacks were created by a box or two being SLID across the floor to the other human player. Most stacks were placed just inside the gate. Boxes placed in front of robots, or in their paths, never seemed to make a difference on the VCU field. If the other fields have more of a lip at the bottom of the wire mesh, there could be potential for more obstruction.

As for teams always winning who get most of the boxes from the ramp, there were times when that is not what happened. Once it happened when I was coaching our team. I checked the scoreboard to see if we were ahead and I decided that we not to knock down our opponents' stacks. I was hoping to maximize our score, but they turned out to be ahead at the end. <Good Job 977!>

See you all at nationals!
Eric
Reply With Quote
  #51   Spotlight this post!  
Unread 09-03-2003, 23:40
WakeZero WakeZero is offline
FIRST-a-holic Strategist
#1011 (CRUSH)
 
Join Date: Feb 2002
Location: Tucson, AZ
Posts: 316
WakeZero will become famous soon enough
Send a message via AIM to WakeZero Send a message via Yahoo to WakeZero
Quote:
Originally posted by David.Cook
Well said, and I agree with you. I would prefer to be able to stack, and focus on building the point score rather than destroying it. Our students did not set out to create a stacker, so we are what we are.

I applaud the teams that designed the more difficult solution. Now we need a game that enables that solution to pay off as a valid strategy and have some reasonable chance of success. Please understand, I am not saying you shouldn't try to stack. I expect teams with well-designed stackers to win awards. What I am saying is that statistically speaking, stacking is an outlier. It will happen, but only rarely.
We will just have to wait and see. Honestly, I agree with you on the outlier part...

There will be at least one team who can stack 6 high about 75% of the time. I can't wait to see it, and I think they will seed high... so they can pick the best KotH bot
__________________
2004 Arizona Regional -- Semifinalist
2003 NAT Galileo Division -- Highest Seeded Rookie (20th)
2003 NAT Galileo Division -- 100% Autonomous Completion (7 for 7)
2003 Arizona Regional -- Rookie All-Star Award
2003 Arizona Regional -- Quarterfinalist

Alumni on Team 64, The Gila Monsters
College Mentor/Founder of Team 1011, CRUSH
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Favorite Michael Jackson Song Mullet Chit-Chat 7 13-02-2003 20:39
Last day of Build Season? Ian W. General Forum 12 24-11-2002 21:39
MAY DAY MAY DAY archiver 2001 2 24-06-2002 01:37
Sould BattleCry be a 2 day event? nick-190 Off-Season Events 5 22-05-2002 09:11
MnM EASY Question of the Day Winners! Mike Bonham General Forum 22 03-05-2002 21:21


All times are GMT -5. The time now is 21:01.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi