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Unread 26-02-2015, 16:59
Lil' Lavery Lil' Lavery is offline
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Re: Week 1 Observations

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Originally Posted by CTbiker105 View Post
Here here.

When I went to a week 0 event, I was surprised at how quickly I couldn't really tell what was happening on the field once the match started.

Unless you have a robot on your alliance that can effectively clean up missed noodles, a human player with dead-on accuracy when throwing, or you desperately need points if it's a close match, I don't think throwing noodles is going to be a very popular strategy once teams realize how much clutter it results in on the field.
Why would it being a "close match" impact you at all? Wins/Losses don't matter, only how many points you score. If the clutter on the field from noodles reduces your score more than you gain in points from scoring the noodles, don't throw. If you gain more points from throwing the noodles than you lose to the clutter on the field, throw noodles.
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Unread 26-02-2015, 17:53
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Re: Week 1 Observations

I underestimated utility this year which is weird normally I over emphasize it.
Just saw a tethered robot and the actual "footprint" created by the tether was a lot bigger then I had accounted for.
Size is killing some robots be it with center of gravity or just trying to get around, shout out to GDC for smart resource placement.
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Last edited by IronicDeadBird : 26-02-2015 at 18:22.
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Unread 26-02-2015, 19:11
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Re: Week 1 Observations

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Originally Posted by Lil' Lavery View Post
Why would it being a "close match" impact you at all? Wins/Losses don't matter, only how many points you score.
Crap. I keep forgetting this. You're right, close matches are no longer a thing besides finals.
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