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#1
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Re: Week 1 Observations
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Let me just give a general "thank you!" for sharing this insight with the community! |
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#2
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Re: Week 1 Observations
The one penalty I saw was a robot getting snagged on the scoring wall thing that determines your bin level. With so many mechanisms that apply force sticking out of the robot you need to remember that you are limited to what you can actually apply force to.
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#3
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Re: Week 1 Observations
Human player kept stepping off the carpet too get pool noodles. Once again poor training of human players are going to hurt teams trying to get cheap points when just simply drilling into their minds to watch what they are doing would save them alot of trouble.
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#4
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Re: Week 1 Observations
If the path to center of the step is even slightly impeded for either alliance, just call off any coopertition actions.
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#5
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Re: Week 1 Observations
What about prioritizing totes to clear a path to the step in that scenario. Or snow plows?
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#6
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Re: Week 1 Observations
I've heard a few called for contact with both the chute door and a tote, and therefore propping up the chute door. A nice little 12pt whammy.
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#7
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Re: Week 1 Observations
I'm not sure what the level of interest will be in watching all of the matches. After watching a team a couple of matches it all becomes quite predictable. The only question will be if certain teams improve substantially over the competition. This will become less relevant as the season progresses and teams reach their level of proficiency.
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#8
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Re: Week 1 Observations
The mess on the field when one team makes a mistake is so crazy and so detrimental to the team. Another underestimation by a good 300% on my end. Mobility is more important then I thought it would be. These 6 stacks are so slow to make and so bad if they topple. The more I see the more clear the team comp gets and the more stupid I feel but whatever...
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#9
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Re: Week 1 Observations
Common fouls have been
G5 More than one person in the Human Player Zone G6 HP in contact with both tote and chute door G6-1 Prop open chute door - If the tote is stuck in the chute, do NOT release the chute door until the tote is cleared by the robot or gently shaking the chute. G23 robot - knocks stack over, and it falls out of the field G24 robot, while Coop stacking, knocks stack over onto other side of the field G30 leave alliance station - do not step off the carpet G31/G32 Coach touches anything G33 throwing litter during last 20 seconds |
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#10
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Re: Week 1 Observations
I saw quite a few penalties called when teams tried to do coopertition and accidentally knocked the yellow totes to the other side of the field while stacking them.
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#11
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Re: Week 1 Observations
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We didnt have a single G6 of touching tote and chute door, and only one red card in the entire event. ![]() |
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#12
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Re: Week 1 Observations
Two other things I like about this game:
- It's not hard to avoid fouls, and the point values for most fouls seem reasonable, and - The playoff format ensures more matches in the semi-finals; each team is guaranteed 3, rather than two plus a possible third. More matches is more of a reward for making it to playoffs. (It would be better if they got three in the quarter-finals too.) Last edited by Squillo : 01-03-2015 at 18:10. Reason: To correct factual error. |
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#13
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Re: Week 1 Observations
One thing I noticed (at least in MAR):
G6-1 is a killer. I saw at least 3 yellow cards and one red card from it. For reference,G6-1 is the rule that says you can't prop open the chute door. That was a problem, I'm assuming, because HP's left totes in the chute with the door open and unattended. Or something like that. |
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#14
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Re: Week 1 Observations
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Some were caused by one of the chute doors being sticky, and not falling correctly. Field issue, but they couldnt fix it, and still gave out the cards. I think it being a card is a bit too harsh. Thinking about the safety things, I think I came up with a way to keep it safe, make it not have a competitive advantage, and give less cards. Add a safety zone 5 inches into the chute. Red card if the HP extends past that line inside the chute Keep regular G6 Remove the cards from G6-1 - keep the foul That keeps the HP safe by not allowing them to put their hands inside the chute, which honestly I never saw and shouldnt happen anyway. And it take out the harsh card for if a tote gets stuck. You could also add a condition to G6 to make it so an HP in the zone cannot touch a tote if the chute door is propped open. But with the foul on G6-1 I dont really think thats needed, because that basically makes it so the chute door has to close in order to put another tote in without getting a foul. |
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#15
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Re: Week 1 Observations
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