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#1
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So I was wondering if we can twist the pool noodles into a loose knot so that the HP can throw them like a frisbee, which will cut down on the random element that comes with throwing them like a javelin.
The only potential violation that I could see was G16, which included tying under the list of prohibited interactions with field elements. However, the way that the associated violation was phrased seemed to indicate that this was limited to the way that the robot interacts with the field elements, not how the HP interacts. Quote:
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#2
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Re: Twisting the Pool Noodles
G16 H which prohibits tying game pieces, is under "General Rules", so it seems to me that it applies to human players as well as robots.
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#3
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Re: Twisting the Pool Noodles
Quote:
Quote:
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#4
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Re: Twisting the Pool Noodles
I thought I remembered reading that earlier...I forgot to zoom in so I could read the blue box this time!
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