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#61
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Re: The math of the cans...
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#62
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Re: The math of the cans...
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I disagree with this viewpoint because this game is totally different from 2010. There is a limited number of cans and totes, to the point where if all the cans are acquired at the highest levels it is likely that no other can grabbers can compete. I did my math with something that solely grabs cans. Add a drivetrain and a can topper and it becomes unstoppable. I will elaborate on this later. |
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#63
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Re: The math of the cans...
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#64
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Re: The math of the cans...
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Obviously the teams at the highest level of play should be able to execute in almost every match. However, almost every match is not the same as every match. Mistakes still happen, sometimes crippling ones. Look no further than the Einstein finals in 2010 for proof of that. The alliances that win the battle for the center step will undoubtedly have an incredibly high winning percentage. However, that winning percentage will not be 100% |
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#65
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Re: The math of the cans...
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For example, this year we are going to Utah, SVR, and Championships (probably for the lottery, hopefully if we win). Utah may not be as challenging as SVR, although I don't know what powerhouse teams are attending. SVR ahs 971, 254, 1678, sometimes some of the texas teams. It's very competitive IME. And of course Champs will be interesting. So depending on the competition, it changes the play. At SVR, for example, I would definitely play a tote-and-flopper, maybe with a wimpy elevator for can topping. I don't know if our team could support it at Utah, and so I would ahve to let one go. At Champs it's a pretty good chance at victory IMO. The purpose of a bot like this is to win, not to seed high. Sure, it's a gamble, but a traditional bot has to undergo far more fabrication and testing, as it has to be a multipurpose bot. But a tote-flopper with can topping abilities has to only be loosely tested because it has to lift only 8lbs at once. Add a capable drivetrain and the only thing that has to be tested is the grabber itself- and you have weeks to perfect that. So the odds of winning, even for a middling team otherwise (resources, mentors, etc.) are actually quite good. Driver practice is much less because they simply have to avoid stacks and top off cans at a rate of 6 or 7 per match. One repetitive action over and over again. |
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#66
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Re: The math of the cans...
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Randomosity isn't something you can really control, and your bot's main mechanism failing entirely in elims would be rare, depending on your mechanism. Not much you can do about that, regardless of whether it's a can grabber or stacker. |
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#67
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Re: The math of the cans...
Nothing in my post was talking about seeding.
I'm pointing out the 100% undeniable fact that the cans are not a chokehold strategy in themselves. You still have to score points to establish chokehold. That's a fundamental difference from 2002, where controlling the goals meant you won the game, regardless of how many balls were scored. While the odds are stacked dramatically against the team that loses the can race, this game is not over after the can race. The Einstein finals in 2010 are an example of a similar scenario. The odds were stacked against any team failing to stop 469 from establishing position, but the game wasn't automatically lost, either. 469's alliance still had to execute for the remainder of the match. Same holds true in Recycle Rush. |
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#68
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Re: The math of the cans...
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#69
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Re: The math of the cans...
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That makes sense. You do still have to score the cans across your alliance. However, you only need good stackers to win. Sure, they're bound to be less common than bad stackers, but I feel like due to the nature of the game finding good stackers won't be that hard. |
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#70
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Re: The math of the cans...
Assuming a perfect auto, if your alliance gets all 4 containers, to guarantee victory in finals, your alliance needs 7 fully capped stacks of 5 or 6 fully capped stacks of 6.
While that isn't a small number of stacks, its certainly doable by championship alliances. Although not necessarily consistently. Interestingly enough it requires more totes to execute a chokehold with stacks of 6 than stacks of 5. |
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#71
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Re: The math of the cans...
Not really, as 5 stacks of 6 and one stack of 5, all capped, score the same as 7 stacks of 5, assuming "normal height" stacking. Both 35 totes, both 210 points. And assuming, of course, that you did get all four RCs onto your side.
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#72
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Re: The math of the cans...
148 put up 4 stacks of 6 by themselves, would have been 5 if their last stack didn't take a tumble going to the ramp.
Add the totes from the landfill to that and you're looking at at least 7 stacks (more if teams can effectively use upsidedown totes. The robots grabbing from the landfill better have some sort of on board vision for the end of the game.... |
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#73
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Re: The math of the cans...
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