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#61
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Re: Week 1 Observations
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You can update the DS software and do items 3, 4, and 5 on Mike's list with the robot in the bag. |
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#62
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Re: Week 1 Observations
Was ere a problem at the South Florida regional that caused it to go so late last night or just so many teams that it took so long to get through qualifications? I am trying to help my team plan ahead for when we go to the Utah regional in a couple weeks.
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#63
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Re: Week 1 Observations
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Did you perhaps mean Dallas, which finished at around 9:00-10:00 mountain time? If so, it is because they had to end qualifications matches on Friday at ~3:00 due to weather concerns. This meant they had to finish qualification matches on Saturday afternoon before they could do alliance selections and eliminations. |
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#64
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Re: Week 1 Observations
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#65
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Re: Week 1 Observations
Where is everyone finding match results/rankings/etc? The Blue Alliance only has some of the information I'm looking for, and FRC Spyder stopped updating after the third match for everyone at South Florida this weekend.
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#66
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Re: Week 1 Observations
Have to agree, pun or no pun...I hate this game!
Last edited by Qbot2640 : 01-03-2015 at 12:13. |
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#67
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Re: Week 1 Observations
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#68
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Re: Week 1 Observations
There is no room for error in eliminations. In quals, a bad match can be overcome because it's only 1/12 - 1/9 of your average. But in quarters and semis, where your average is based on 2-3 matches, you have to be on point for every match. Finals actually is more error tolerant because of the W-L-T system.
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#69
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Re: Week 1 Observations
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I much prefer the 2 out of 3 W-L format for playoffs. |
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#70
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Re: Week 1 Observations
Honestly, in the playoff format, the finals this year are easier than the quarters and semis.
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#71
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Re: Week 1 Observations
Agreed. One bad match in quarters/semis (whether it is your own fault or a dead robot) kills your average and chances of advancing, but one bad match finals and you still have a chance to win the other two matches.
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#72
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Re: Week 1 Observations
I could not disagree more. In my twelve seasons, this is the best game design I've seen.
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#73
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Re: Week 1 Observations
That's a joke, right?
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#74
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Re: Week 1 Observations
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Even something as simple as a "noodle plow" requires a good driver and some decent manipulation capability. As for the totes and recycling containers, their weight and the height they must be lifted means that you need some serious engineering and manufacturing skill to build a machine that can put a full stack together. |
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#75
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Re: Week 1 Observations
No, not a joke. I am quite serious. Look at the solutions we saw in Dallas this past weekend ... and without Alfred, too. Really looking forward to see how the season plays out. World Championships are going to be epic, I believe.
Yes, it requires a fair amount of engineering knowledge and experience to be competitive. At the same time, many excellent resources have been established to provide less resourced teams with the strategy, design and manufacturing capability to contribute. It has been derided (my inference) as a glorified skills contest. I agree, it is a glorified skills contest and I like it very much. |
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