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#76
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Re: Week 1 Observations
Absolutely. I used "slow is faster" with my drive team. You have to finish a task to score. Do it right the first time instead of trying to rush.
Here are my observations and suggestions. - Co-op can be a huge factor in your rankings, but you have to work together to achieve it. No litter and no landfill work near the middle of the field until that task is complete. - I saw too many teams driving with totes in the air in an unstable configuration. Leave them on the ground and push them on the platform. - Don't turn fast. Angular momentum is your enemy unless you have tote stablizers. - The field is crowded. Have an alliance plan on where you will work. - There is a way to make totes land flat on the floor. It's a bit hard to describe, but essentially you use the chute door to drag the back 3 inches of the tote as it exits the chute. Takes practice, but I highly recommend it. David |
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#77
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Re: Week 1 Observations
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Viewing impressive solutions to this challenge, I think, isn't indicative of game design quality. Every game has interesting solutions and nuances, this one is no better. The game, as mentioned formerly, is boring. When explaining to others not involved in the program, it is difficult to describe and often lacks the interesting aspect that other games have had in the past. In fact, it was a stretch to even make this a 'game', or manipulate it to fit the current competition format, which I guess FIRST had to do due to institutional difficulties. |
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#78
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Re: Week 1 Observations
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I like this game. I wouldn't say it's my favorite, or least favorite, but I just don't see why everyone hates it so much. Admittedly it would be more fun to watch if more robots actually did stuff, but I'm thinking that will improve over the next 6 weeks. |
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#79
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Re: Week 1 Observations
At Granite State we were told by the refs that we were not allowed to do this and that the chute door can't be closed at all until the tote has exited.
Last edited by Ben Wolsieffer : 03-01-2015 at 02:53 PM. |
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#80
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Re: Week 1 Observations
I hate this game. Hopefully next year game will be better.
Last edited by Drakxii : 03-01-2015 at 03:03 PM. |
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#81
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Re: Week 1 Observations
I've seen a lot of games since 2004. This one is a very interesting technical challenge for my team, and I like the solutions they came up with a lot, though they don't really approach 148, 624, et al. I look forward to our chance to be on the field in Utah week three. Still, I don't think this game is going to be as much fun to watch as 2013 or 2014, even as the weeks go by and teams dial in their strategies. I speculate that the nature of the game was driven by:
I'm still optimistic, but I also am one of those that liked Lunacy, so... |
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#82
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Re: Week 1 Observations
Great game whats needed are better designed robots.... not easy to be effective and to be badly designed.... this game points out those flaws for all to see. Also driver abilities have a huge impact.
What works: HP loaders up to 6 tall with RC Versatile robots that can do it all Wall stacker coop What doesn't all else Last edited by Boltman : 03-01-2015 at 03:11 PM. |
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#83
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Re: Week 1 Observations
Some observations:
Auto stacks are massive, if a team can make one consistently they will be a game changer the entire competition. At both of this weekend's New England district events, the 1 seed and winning alliance captain had auto stacks. Having one robot make tall stacks and another cap the stacks with RCs is a great strategy if neither robot can do both quickly. 1519 and 95 at Granite State employed this for a dominant win, with 1519 making stacks of 4 from the landfill and 95 capping them. Throwing noodles CAN be a viable strategy if the human players can get them across consistently, especially in elims where you won't mess up coopertition. I saw and heard about advancement in elims being decided by noodles a few times. |
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#84
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Re: Week 1 Observations
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For example, I can't watch golf or downhill skiing for more than 5 minutes without getting bored. This doesn't mean that these are poor competitions, just that I don't find them interesting. People like me will generally not get as much enjoyment out of games like Recycle Rush as we would AA or UA because there is not any head-to-head competition. I also don't enjoy sports like bowling where there is a score ceiling. Watching sports like these makes viewers have less appreciation for success, since for example, strikes in bowling come to be commonplace. People then start watching for the mistakes. Again, this does not mean that bowling is a poor game, just that it doesn't suit my taste. Both Recycle Rush and Logomotion have had "soft" score ceilings. That is, there are hardly any matches that actually will hit the ceiling, but at high levels, more effort will be required to get the same score increase (top pegs full in 2011, RCs all used in 2015). I'm not particularly excited for championships when teams with amazing robots that don't play perfectly will lose to teams with poorer robots that had slightly better execution. This game has those two strikes against it for me, which probably makes it my least favorite game I have participated in. However, my team still built a great robot, and I will still have fun at every competition I will attend. I wouldn't be in FRC if I wanted to play Rebound Rumble every year. We need to have random games like this for those who actually enjoy games like bowling or golf. |
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#85
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Re: Week 1 Observations
I see the downsides of this game compared to years past but I am not disappointed and in ways I love the strategy this year when trying to pick robots for elimination rounds. I think people are disappointed the most about this game because they are so used to it being a shooting game and now that there isn't a shooting aspect people are like, 'What now?', because this game is so different. I know this isn't the only reason why they are disappointed(most people at least). This game is great. Of course I wish one rule was this way and things like that but no game is perfect and sometimes we need to adjust to these new rules/game.
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#86
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I don't like this game because it's less exciting for spectators. Getting sponsors and parents to come is a lot easier when it's a fast paced shooting game
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#87
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Re: Week 1 Observations
I saw quite a few penalties called when teams tried to do coopertition and accidentally knocked the yellow totes to the other side of the field while stacking them.
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#88
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Re: Week 1 Observations
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Unless all 3 teams are certain to do it, the risks strongly outweigh the rewards. (Risk losing 40 points for a long shot at 4 points?!!? No thanks). And so as a result, few teams try, and few teams can do it, and so on... I really think they ought to give 1 or 2 points for single robots or totes, and then a bonus for sets. That would change the incentive structure, I think. Cheers, Jeremy |
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#89
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Re: Week 1 Observations
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I have a lot of problems with this game. I just can't find a good way to say them without rambling. But my main problems in line with rules that don't support weak teams and allow superstar teams to do everything on the field without any need for teamwork on the alliance. (Staying out of each other's way isn't very good "teamwork" imo) |
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#90
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Re: Week 1 Observations
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Our elims alliance in Lake superior all moved forward in auto and didn't mess with totes or RC's in auto in fear of tipping a RC over. Those RC's are worth too much and we were limited to only be able to pick up the RC's when they are standing up vertically. We didn't take the risk we just stuck to driving forward in auto. |
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