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#1
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Re: Nerf Co-op and Litter
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Edit* Another problem with the noodles is that they can be off putting to outside people. Over the weekend, I had several team parents ask me why teams whose robots were playing much better were scoring lower than people who were throwing noodles. To outside people, the noodles take away some of the legitimacy of this being a " robotics" competition. Just something to think about Last edited by JeffersonMartin : 02-03-2015 at 11:03. |
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#2
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Re: Nerf Co-op and Litter
I was personally a bit concerned about the value of litter when I first saw the game at kickoff. I thought it was worth way too many points. Though, after getting some hands on experience with the noodles, I was fairly certain most human player would be unable to throw the noodles far enough, diminishing my concerns of human players scoring way too many points.
As build season moved along, our human player (as well as other human players) were starting to show signs that they could consistently throw litter onto the opponents field. After watching week 1 events, it's clear most human players can throw litter and it's a very good strategy. Why? Two main reasons, one, it's worth four points if it's unprocessed, and two, it clogs up your opponent's field, creating annoying obstacles. The problem I have with litter is that human players can directly score many points, a lot of times more than the robot themselves, this can swing matches. What I don't have a problem with is pool noodles getting in the way of robots. It's part of the engineering challenge. How are you going to be able to push pool noodles and still get over the scoring platform? There are several simple solutions, but I hope you get my point. I think the penalty of pool noodles getting in the way of opponent robots is reason alone to throw them. My suggestion to FIRST, make unprocessed litter worth 1 or 2 points, preferably 1. Last edited by Nathan Rossi : 02-03-2015 at 11:11. |
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#3
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Re: Nerf Co-op and Litter
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The litter throwing is also a good thing because you could design a robot to deal with litter if you wanted, people didn't so they want the litter removed. What's unbalanced in this game is probably the recycling containers. They are worth too much because they are the item that is the most difficult to place. They should be worth more points than the totes because they are harder to manipulate, but their value of 2 times the stack height is out of line. The game would be better if the scoring were 2 points per bin and 4 points per recycling container with a bonus of 1 point per level. With that, a capped stack would be 12 points plus 10 for the container instead of 36. That would give high stacking/capping teams a competitive advantage without being the overwhelming advantage it currently is. Last edited by Doug Frisk : 02-03-2015 at 11:15. |
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#4
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Re: Nerf Co-op and Litter
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#5
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Re: Nerf Co-op and Litter
Does anyone see it that allowing points for thrown litters is disadvantaging girl players? Same with Frisbies in 2013.
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#6
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Re: Nerf Co-op and Litter
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I see no difference between male or female human players at either task. |
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#7
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Re: Nerf Co-op and Litter
That maybe true. But from the matches I've watched, I haven't seen a girl player in that role. I wonder if what you said is also FIRST's rationale.
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#8
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Re: Nerf Co-op and Litter
I suspect the point is less "girls can't throw" and more "girls tend to be shorter". There is a common argument for taller being better when throwing over the alliance wall. Anecdotally this past weekend (at Horsham), this observation appeared to have some merit for noodles. That said, I'm not arguing to change the practice(s) at all. Heck, my Einstein HP in 2013 was like 5'4"? (I don't know how tall he is, but he's not tall.) Granted, 2015 is a lot closer to 2009 than 2013 in this regard. As for not seeing girls as HPs; given our ratio on most Drive Teams and teams in general, it's not so surprising regardless of the HP task.
Last edited by Siri : 02-03-2015 at 14:43. |
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#9
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Re: Nerf Co-op and Litter
525's human player was so short that he had to jump to make 6-tote stacks behind the wall, but he was one of the best throwers I have seen. I don't think hardly any HPs in FRC are at the point where physical limitations are the reason why they can't throw well, I think insufficient practice is almost exclusively the limiting factor.
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#10
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Re: Nerf Co-op and Litter
As long as all teams can score both noodle and co-op points, the field stays leveled, especially with the average-score system this year. I agree co-op is worth too much, but it just makes the little guys closer to the top teams this year. Scouts are going to need to be good.
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#11
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Re: Nerf Co-op and Litter
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#12
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Re: Nerf Co-op and Litter
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No one on our alliance at IE liked the litter throwing, but once the throws started going, we felt compelled to throw too to keep up with the pace of scores. I think canning litter was much harder (3250 was good at that too). I kinda wish the game got stopped throwing until the last 20 seconds. You don't need more than 20 seconds to empty the litter bin. |
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#13
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Re: Nerf Co-op and Litter
Yeah, I think this would be the least disruptive and least controversial way to address the "noodle minefield" situation.
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#14
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Re: Nerf Co-op and Litter
Totally agree. Changing it from "up to 20 seconds" to "only till 20 seconds" would immensely improve gameplay.
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#15
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Re: Nerf Co-op and Litter
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This would also add some much needed drama to the endgame. |
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