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#1
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Re: Nerf Co-op and Litter
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The litter throwing is also a good thing because you could design a robot to deal with litter if you wanted, people didn't so they want the litter removed. What's unbalanced in this game is probably the recycling containers. They are worth too much because they are the item that is the most difficult to place. They should be worth more points than the totes because they are harder to manipulate, but their value of 2 times the stack height is out of line. The game would be better if the scoring were 2 points per bin and 4 points per recycling container with a bonus of 1 point per level. With that, a capped stack would be 12 points plus 10 for the container instead of 36. That would give high stacking/capping teams a competitive advantage without being the overwhelming advantage it currently is. Last edited by Doug Frisk : 02-03-2015 at 11:15. |
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#2
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Re: Nerf Co-op and Litter
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#3
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Re: Nerf Co-op and Litter
Does anyone see it that allowing points for thrown litters is disadvantaging girl players? Same with Frisbies in 2013.
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#4
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Re: Nerf Co-op and Litter
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I see no difference between male or female human players at either task. |
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#5
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Re: Nerf Co-op and Litter
That maybe true. But from the matches I've watched, I haven't seen a girl player in that role. I wonder if what you said is also FIRST's rationale.
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#6
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Re: Nerf Co-op and Litter
I suspect the point is less "girls can't throw" and more "girls tend to be shorter". There is a common argument for taller being better when throwing over the alliance wall. Anecdotally this past weekend (at Horsham), this observation appeared to have some merit for noodles. That said, I'm not arguing to change the practice(s) at all. Heck, my Einstein HP in 2013 was like 5'4"? (I don't know how tall he is, but he's not tall.) Granted, 2015 is a lot closer to 2009 than 2013 in this regard. As for not seeing girls as HPs; given our ratio on most Drive Teams and teams in general, it's not so surprising regardless of the HP task.
Last edited by Siri : 02-03-2015 at 14:43. |
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#7
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Re: Nerf Co-op and Litter
525's human player was so short that he had to jump to make 6-tote stacks behind the wall, but he was one of the best throwers I have seen. I don't think hardly any HPs in FRC are at the point where physical limitations are the reason why they can't throw well, I think insufficient practice is almost exclusively the limiting factor.
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#8
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Re: Nerf Co-op and Litter
As long as all teams can score both noodle and co-op points, the field stays leveled, especially with the average-score system this year. I agree co-op is worth too much, but it just makes the little guys closer to the top teams this year. Scouts are going to need to be good.
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#9
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Re: Nerf Co-op and Litter
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#10
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Re: Nerf Co-op and Litter
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No one on our alliance at IE liked the litter throwing, but once the throws started going, we felt compelled to throw too to keep up with the pace of scores. I think canning litter was much harder (3250 was good at that too). I kinda wish the game got stopped throwing until the last 20 seconds. You don't need more than 20 seconds to empty the litter bin. |
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#11
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Re: Nerf Co-op and Litter
Yeah, I think this would be the least disruptive and least controversial way to address the "noodle minefield" situation.
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#12
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Re: Nerf Co-op and Litter
Totally agree. Changing it from "up to 20 seconds" to "only till 20 seconds" would immensely improve gameplay.
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#13
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Re: Nerf Co-op and Litter
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This would also add some much needed drama to the endgame. |
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#14
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Re: Nerf Co-op and Litter
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FIRST said Recycle Rush would be a game without defense. What they meant to say, was no robot-robot defense. HP are the most powerful part of every alliance. They have the ability to both score points and play defense. |
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#15
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Re: Nerf Co-op and Litter
So you're taking any noodle manipulators that exist and making them essentially useless, how is that "non-disruptive"?
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